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Сообщить о проблеме с переводом
Laezel has misty step and two forms of the jump spell. She is my mobile fighting death machine. It is so much f'n fun! She can jump from one end of combat to the other.
https://roll20.net/compendium/dnd5e/Movement#content
Core rule states every ft your jump takes a ft or your movement.
Get out of Range on your feetsies, have someone else take care of the enemy.
If Gale get's cornered, that's usually bad positioning though, a which point we return to misty step being a clutch to get you out of your own mistakes.
There are always multiple ways, and shocking grasp even deals damage for the same amount of distance, unless you keep utilizing movement after you misty step at whcih point you will have to backtrack in order to get LOS for other spells again.
https://roll20.net/compendium/dnd5e/Movement#content
Core rule states every ft your jump takes a ft or your movement.
And to make the Jump Spall worth taking for fun combat, you can bend RAW and homebrew it into a bit more usability.
And just so you know, Jump length is determined by your strength.
Long Jump, which is innitiated after 10 feet of movement allows you to jump your strength modifier, the game represents that by basically just removing the walk up when you jump.
As always in DnD you amend the rules where you think they inhibit fun.
So to make the RAW Jump Spell fun, you need to let people utilize it to it's full potential in combat, unless you want it to be a spell that is only relevant for puzzles your DM might never implement.
ANd as I said, I'd just allow people to use all their movement in order to utilize the jump spells enhanced distance.
These are 2 different topics:
RAW rules for movement in combat and RAW Jump Spell.
I'd be willing to amend RAW movement rules to make the RAW Jump Spell be more fun to use.
If its a tank and ur afraid of opportunity attacks then arent u not a tank? the odds of ur AC being high enough to avoid getting hit by opo is very high and the only issue u should have is enemies with Sentinel which i think there was like 1 fight of in the game only.
Misty steps biggest issue is that Leap enhance exists bcuz u can spam leap enhance and its a 10turn duration no spell cost misty step.
To be fair its 10 pages of saying why misty step isnt broken and reasons its not good ESP in Act 1, in later acts its fine to use as a second lvl spell slot bcuz u dont rlly use 2 costs anymore, but having it on everyone would be insanely bad, it being a 1 of on a mage only is okay as a panic escape button once engaged. on other classes its so unneeded and wasting a bonus action slot on it is too hefty.
Ah man, I love Lae'zel lol yeah, she gets it for free for being Githyanki, Warlock gets it at level 3 I think, Gloomstalker Ranger gets it at 5(?) and I honestly forget when my rogue got it. It's also available as a necklace, a ring, and as Nere's boots (which is one of the best items in the game imo) Super easy to get access to Misty Step and frankly it's one of my favorite abilities in the game for it's use in dumb cheese moments.