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For me, the last challenging fight (but only if you are ambushed, not if you prepare for it) was the Githyanki hunting Lae'zel in Shadowcurse lands jumping on you while you are still level 7 and they are 9.
I think the point of upgrading and optimizing your team should be to BE ABLE to deal with the encounters but still be challenged to some degree.
Might be a subjective thing but NOT paying attention to upgrades or team composition should be for story mode imo.
They just haven't scaled the enemies. There must be MORE and/or higher CR and/or some passive buffs that fit into the lore (e. g. troops of Orin and Gartosh being buffed because *spoiler spoiler* etc.).
Hmm.
The problem is that game is balanced for gamer who do about 50% of possible things. If you do everything you automatically will be OP.
In real tabletop. The GM would make the game easier or harder depending on how strong / experienced the players are. In computer game it is much harder unless you make some auto system where difficulty is directly changed based on player levels. But that does not take account what magical items players have.
Aka... Try to avoid getting XP and good items!
One of the major culprits is definitely combining 5e with Divinity: Original Sin mechanics. D:OS mechanics is infamous for being grossly imbalanced although fun.
The biggest issue with BG3 is "we designed fight to be able to do with underleveled 4 fighters or 4 bard or 4 wizards or even 4 unarmed barbarian".
Yes it is fun, but every cheesy mecanics should be not that powerful in a true tactician game mode.
I ended the act 2 at level 6, this is not normal I already have ideas to deal with Raphael/end fight with a lvl9 team in tactician (with avoiding most fight/quest to not gain XP, everything become really expensive since you have really few items and gold) Even avoiding exploration to not be overleveled act 2.
it is really really hard. lvl6 at the end of act 2 is : ignore 95% of content in act 1 AND 2 ( dodge the refugies fight to not have XP, kills druids, rush in esclavagist, rest to not fight Nere, act 2, only two fights, I killed Balthazar using ennemies in the room before to not receive any XP from it.
the act2 ending was quite hard because I refusel to put a single level in fighter for personnal balancing opinion.
With a level 10 team on Tactician, Raphael fight was no challenge. It was not particularly easy and certainly no pushover fight like all the others but challenge is something different. Nobody got knocked out, the evil uber boss himself was disappointing, the only 'challenge' in the fight are the mechanics with the pillars.
Don't get me wrong, BG3 is still a great game with a cool story, lotsa places to explore and so on. I just wish they had learned some lessons from their previous titles and dealt with the scaling. By now it should be ABUNDANTLY clear that level ups and equipment let your team scale off the charts. Since they are unlikely to bend the 5e rules to combat that, instead the enemies should be buffed in some way or their numbers should increase.
Here's hoping they add a true hard mode in the future.
PS: Also if somebody found a mod to increase difficulty, let me know :)
Let’s hope TacticianPlus will not be a dumb +2 AC +2 on save rolls, +30% damages +50% health, Difficulty should not be lazy designing
Bring more spells on ennemies, limited Long rest, more health on Boss for sure,
Improving some ennemies, I want barbarian rushing my wizard and be able to destroying him if I don’t protect with summon/blind/ immobilize
Wizards that have big AOE that forces me to not stack my group
Rangers being a real threat to make me using Darkness to force him to come closer.
etc