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Ya I think they were agreeing with u, and telling me that it's a bit silly to not get the item
Heck, if you're extra fast, you can kill the hag in 2 rounds, turn on turnbase and just lower the cage before she burns.
I also tried to attack the hag in her teahouse to see if I could avoid the fight in the caves, and she just disappears into the caves before I can have a turn.
Oh well. I guess I'll have to try again and see what happens. Thanks for the hints everyone.
Mage hand can activate the cage control, toss water at the cage to put out the fire. Gale casts magic missile at the three clones to kill them in one shot (no miss), this is important to keep them from casting hold person, or ray of sickness (poison) on your team. Everyone else attacks Auntie with whatever they can hit her with.
When she mimics Mayrina, examine both and shoot the 5th level one; that's Auntie
When she goes invisible, throw a flaming bottle at the position where her text shows she is laughing at you. *boom* she's on fire and no longer invisible. You get the last laugh.
I never had to fight the last four clones she summoned as she was burst down so fast to under 10 HP where she gave up. Once she reappears on fire (from the bottle above), Up cast magic missile to send 4 bolts at her that don't miss. You want her down or dead as soon as possible. The more rounds you spend fighting her and her clones, the greater chance you will lose the fight.
You should put "character in act 1 dies regardless of what I do - Spoiler within"