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Being in their blood, it's not an education thing, so INT doesn't apply. Neither does WIS, as it is not about experience or will,
Edit: Well actually I guess that'd be psionics for sure :P
I do miss 3.5 expanded psionics
That's not charisma, that's willpower and ego, which is completely different from just being charming and socially adroit. What you described doesn't even come close to falling under the definition of charisma.
The real answer is that it's a holdover from older editions of D&D where the developers accidentally assigned willpower as a derived defensive stat from Wisdom (which also makes no sense. Wisdom and willpower have no direct correlation IRL or otherwise) and they just never fixed it.
Again, go look up the definiton of "charisma", self-control and emotions have little to nothing to do with it.
WotC are just lazy and don't want to either add Willpower as a stat, or swap out wisdom for willpower because everyone is already used to the standard STR DEX CON INT WIS CHA stat categories.
That's one of the things that irks be about this game that makes me regret purchasing it. They kept too many facets of things from the TT game that doesn't translate well to the flow of a video game. I loved D:OS1 and 2, but between the characters and the unintuitive stat progression and classes it just feels like a downgrade.
Every time I try to change my class to try something else I just end up getting irritated.
A short description for Wisdom in the 5e ruleset is:
"Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition."
While Charisma has this:
"Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality."
I haven't played much of the Charisma classes much: Lock, Pally, Bard, Sorc...
Is the reason the pretty ladies don't like me is because my Charisma is low?
The men don't seem to care - they like the snu snu regardless.
Charisma just dictates how well you do with the appropriate checks. So long as you choose dialogue options the character agrees with you'll get to ♥♥♥♥ them. It's effectively just a simp dating simulator. Be nice to character -> ♥♥♥♥ character.
Nope, that's just the writing, and how much interaction you have with your companions. Charisma only affects the dice in conversation, not the available topics.
Nothing about changing the key stat for a class would change the "flow" of the game, though. It'd just be a different stat. The same explanation for the tabletop game exists in the video game. I don't really see the stat progression as unintuitive either. Higher stats means you do the things that rely on that stat better, just like in every RPG?
If you go look up the attributes and their descriptions, Wisdom is how attuned you are to the world around you. Charisma is how well you're able to control and project yourself and your own personality. Thus, WIS is the stat that determines many of your sensory abilities and CHA is the stat for persuasion.
Sorcerers use CHA as a casting stat because they specifically aren't learned spellcasters like Wizards. Their powers naturally arise from their bloodline. As before, CHA is explicitly the stat for self-actualization and projecting the power within, which is exactly what Sorcerers do. Monks and Clerics are attuned to the world around them - Monks through the natural rhythm of Ki and Clerics through divinity - and able to influence it through that connection.
It makes sense as long as you understand what the stats actually are and not what you think they are.
The D&D stat system has its issues, but I don't think the intention of each stat or how the classes rely on them is a problem. It's more to do with imbalance in the usage of them. STR/INT are underutilized and pretty bad as a result, while DEX/CHA are overloaded and too powerful.
Technically Monks should be Psionics..