Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So you want to hit all the time?
Yeah, that never really happens though.
Strange way to put it. Typically when a company wants a mod removed it's because it either makes the game trivial/cheats, or adds something inappropriate.
Weird that people whine from this. Well I am sure some auto hit mod is there somewhere.
Die rolls in D&D work because the DM is in control. If you fail a skill check, they adapt the story around it. Your failures are part of that story.
In a video game, you're literally missing content. Entire areas and storylines cut off because a random number said no. That's not fun. If you want to see them, you're save scumming.
Missing some parts of the content is what makes the game re-playable and its actually fun. It's an actual RPG, not your average "assasins creed" clone that makes you think that its an rpg but the only RPG (MMORPG) thing there is when you farm the ♥♥♥♥ out of some random npc