Baldur's Gate 3

Baldur's Gate 3

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mutantspicy Aug 20, 2023 @ 8:01am
No Dispel Magic?
Anyone know why dispel magic wasn't included? Seems like on the surface would easy to implement, but must have cause some game breaking issue.
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Showing 16-30 of 227 comments
alan0n Aug 21, 2023 @ 5:45am 
Is it a BG3 thing or a 5e thing? I don't like counterspell either. Preferred planning for mitigation to outright countering spells.

It just feels lazier this way.

Is breech or spell penetration a thing? I have not seen any 'hardened' magic at all in bg3.
Last edited by alan0n; Aug 21, 2023 @ 5:46am
Noctoculus Aug 21, 2023 @ 5:45am 
When most of the spells require concentration, dispel magic becomes less effective than just hitting the caster. Not agreeing with the approach in BG3, but that may be one reason why they didn't include it.
pascal.difolco Aug 21, 2023 @ 5:49am 
Was wondering why as well, never seen a DnD game without it
Sure it won't be very useful due to buffing being super limited by Concentration bs, but yet
mutantspicy Aug 21, 2023 @ 6:08am 
Originally posted by pascal.difolco:
Was wondering why as well, never seen a DnD game without it
Sure it won't be very useful due to buffing being super limited by Concentration bs, but yet
True its not as valuable as it once was, but imagine drinking a potion of fly, then someone dispels you out of the sky. 120' range no save and you are falling from the sky.
Atgar Sep 6, 2023 @ 5:03am 
I just simply miss dispel magic, breach etc... in BG2 that was most of the fun part of a high level encounter, a lich or similar, that the player had to bypass the protective barriers have been cast... in this game I totally missing it and for me really breaks the ad&d feel... granted I have no clue about 5e, as I recall BG2 was also based 2e but still...

What can I do with the stupid sanctuary spell to remove? is there an obvious action to have that removed?
Ranpo Sep 6, 2023 @ 5:08am 
What if the enemy has a dispel magic as well and dispels your invincibility shield, you'd be whining about it to no end. Sanctuary isn't an invincibility shield, it doesn't protect you from difficult terrain, AOEs, status effects
Last edited by Ranpo; Sep 6, 2023 @ 5:10am
AsianGirlLover Sep 6, 2023 @ 5:16am 
Swen answered that question, I believe. Something along the lines of “the game would be 3 times bigger if we had to account for all you could do with dispel.”
Valtaya Sep 6, 2023 @ 5:29am 
I wonder if the concentration-only one buff per caster shenanigans is a 5e stuff. nevertheless, there is still a dozen of effects one want to dispel... like stinking cloud, killcloud, hunger of hadar... especialy when the devs are too incompetent to code some decent pathfinding. there is a bad area in front of you? do not worry, we got you covered, run straight through and die. if it were just for the PCs... ok... but the game is full of allied NPCs that have to survive and do not, because they run everywhere... especialy to edges to get pushed.
whatever, cast aoe perma spells can not realy be removed. you stand in some cloudkill? well too bad, there is no dispel magic, you have either to run out or use wind and push your chars. also reminds me on the assault on the moonrise towers... one big hall, 6 casters on the other side and all cast hunger of hadar in the hall, 90% of all harpers died before they could cross. it also killed 3 of mine. silence did not break their concentration. wind does not manage to make a corridor. dispel magic does not exist. basicaly, Larian want to play you the way they want, and thats why BG3 is a bad D&D game. I am not going to respec before every battle to make it work.
Moffin Bovin Sep 6, 2023 @ 5:38am 
Originally posted by Valtaya:
I wonder if the concentration-only one buff per caster shenanigans is a 5e stuff. nevertheless, there is still a dozen of effects one want to dispel... like stinking cloud, killcloud, hunger of hadar... especialy when the devs are too incompetent to code some decent pathfinding.

You can use fog to remove cloudkill. It replaces the cloud with harmless fog. i assume stinking cloud as well, and idk about hunger of hadar i'll have to test those out.
Atgar Sep 6, 2023 @ 5:44am 
Originally posted by AsianGirlLover:
Swen answered that question, I believe. Something along the lines of “the game would be 3 times bigger if we had to account for all you could do with dispel.”
Agree that the game already from it's inception is very ambitious and they had to "simplify" things, but to me remove/dispel/breach magic is a core element of d&d and I miss it greatly.

Probably I am more nostalgic as I should be, but having the argument that making a complex game even 3x more complex... well, I could then bring up jump ability as an example.. why can't I jump anywhere where I want to -within the limitations of the character's abilities ofc- even risking of falling or breaking a leg or whatever? It is limited (the action being validated) as it could bug the hell out, you could fall from the map, etc. etc. you can name a lot of potential issues with it almost immediately.

What I am simply trying to say with my broken English is that I think it is a missed opportunity to not have dispel magic or similar in the game at least to a limited capability.
Last edited by Atgar; Sep 6, 2023 @ 5:46am
guppy Sep 6, 2023 @ 5:48am 
Somewhere in this video he gives the answer:
https://www.youtube.com/watch?v=Mz72rGRQOds

Basically they deliberately cut it as it would create way too many story permutations if you could just dispel magic barriers, etc.
Glyph Sep 6, 2023 @ 5:48am 
In that same interview Sven said they worked to try an cram dispel magic into the game but they couldn't get it to where they wanted it.
Mackerel Sep 6, 2023 @ 5:49am 
remember that stupid zap you box in the owl bear cave? My first instinct was" dispel magic"
mutantspicy Sep 6, 2023 @ 5:55am 
Originally posted by guppy:
Somewhere in this video he gives the answer:
https://www.youtube.com/watch?v=Mz72rGRQOds

Basically they deliberately cut it as it would create way too many story permutations if you could just dispel magic barriers, etc.
Yeah I saw the interview. Looks like we got our answer. and looks like it was probably just too effective or too much to deal with anyway. I'm glad we go an answer, but still a little disappointed.
Atgar Sep 6, 2023 @ 6:00am 
Originally posted by guppy:
Somewhere in this video he gives the answer:
https://www.youtube.com/watch?v=Mz72rGRQOds

Basically they deliberately cut it as it would create way too many story permutations if you could just dispel magic barriers, etc.
thanks for the reference here!



Originally posted by mutantspicy:
Originally posted by guppy:
Somewhere in this video he gives the answer:
https://www.youtube.com/watch?v=Mz72rGRQOds

Basically they deliberately cut it as it would create way too many story permutations if you could just dispel magic barriers, etc.
Yeah I saw the interview. Looks like we got our answer. and looks like it was probably just too effective or too much to deal with anyway. I'm glad we go an answer, but still a little disappointed.
Agree with you, share the feeling.. :S
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Date Posted: Aug 20, 2023 @ 8:01am
Posts: 226