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or just hit them on the head :P
Enemies don't have to worry about the potential of multiple encounters that day. As a long-time player and DM, the players are always trying to ration their resources unless it's Big Boss Fight Time. The bad guys can lay it all out for every fight and not worry. Also, the computer has a MUCH easier time maximizing their assets. How many times have you tried to toss a healing potion near several allies but because the target point is graphically weir it doesn't work? The computer doesn't have that issue.
regularly. In a game where your enemies have all the same options you do, its like Magic the Gathering where everybody has the same deck. This guys fear, I know its not fear he's just being stubborn, is all anyone would do is cast dispel magic because its the all powerful and all mighty spell. Well that's just not the case in any tabletop game I've played, or any version of D&D that has the spell. Why?
Because its a 3rd level spell that has to compete for space with fireball, hypnotic pattern, lightning bolt, in most case you will probably choose counterspell more than you would dispel.
Alas, larian. Can't even make Fly work correctly.
While Silence creates an AoE devoid of vocal casting, Antimagic Field creates an AoE devoid of magic.
The idea of Dispel Magic is mostly a tool for AI to balance fights but can also be used by players.
The Antimagic Field, in addition to preventing persistent negative magical effects from sticking to a character, can also be used to remove magic from a specific volume of space around the sussur blossom which, if thrown at or near an enemy, prevents them from using magic, but also "dispels" all positive magical effects on them and breaks their ability to concentrate. So, one of its functions is a dispelling function, but it also has additional effects. I agree it's not dispel magic, but its as close as we are going to get in this game.
On a side note I don't know why they haven't done Antimagic Field spell either, with the aggravation that it was codded.
Antimagic Field traditionally has been a higher level spell, favored by tanky fighter mages. Unfortunately these things are always on so kind of self defeating, and only last in the dark. But if anything proof that magic can be dispelled without unraveling the fabric of the game.
How is that gaslighting? They tried it and it was too much work for too little gain. Referencing past games is the most non-arguememt you could possibly make. They had no where near the same level of scope or interaction. If you think it's so easily added, then just mod it in.