Baldur's Gate 3

Baldur's Gate 3

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mutantspicy Aug 20, 2023 @ 8:01am
No Dispel Magic?
Anyone know why dispel magic wasn't included? Seems like on the surface would easy to implement, but must have cause some game breaking issue.
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Showing 196-210 of 227 comments
Pieshaman Sep 7, 2023 @ 3:26pm 
sleet storm or whatever it is called breaks concentration. and there is silence spell making casting impossible.
or just hit them on the head :P
Scrubwave Sep 7, 2023 @ 3:36pm 
Originally posted by The Custodians of The Cosmos:
Originally posted by Lminith:
We know, and it's gaslighting.
In 25 years every single game had a Dispel Magic. Were they perfect? Ofc not. Were they useful? Yes.

That's not gaslighting. I don't think you know what it really means.

Boohoo your favourite OP spell isn't in the game, get over yourself. Dispel Magic would just negate half of the games content because almost all spell-casting classes have access to it. No one would do anything but dispel any magic they see, not only that but from a TECHNICAL standpoint it's just unfeasible. It's obvious you know f uck all about engines and code. I've said in a previous comment they would have to code interactions with every magic thing in the game, this would without a shadow of a doubt make the games GB usage far too much because you would need to make entries for dispelled items.

Helldusk armour would become Helldusk armour (dispelled), requiring a new batch of code and also making it useless. Now do this for every magic item.

Sit down mate, you don't know what you're talking about.
How can a spell be op if both friendlies and enemies can use it?
Lminith Sep 7, 2023 @ 3:42pm 
Originally posted by Pieshaman:
sleet storm or whatever it is called breaks concentration. and there is silence spell making casting impossible.
or just hit them on the head :P
Again nothing related. Silence creates an anti-vocal AoE, that affects anyone in the area. Now tell me how any of that deals with Sanctuary, Mage Armor, Shield, Bless, Aid, Death Ward, ... let alone magical potions.
Darkaiser Sep 7, 2023 @ 3:45pm 
Originally posted by Scrubwave:
Originally posted by The Custodians of The Cosmos:

That's not gaslighting. I don't think you know what it really means.

Boohoo your favourite OP spell isn't in the game, get over yourself. Dispel Magic would just negate half of the games content because almost all spell-casting classes have access to it. No one would do anything but dispel any magic they see, not only that but from a TECHNICAL standpoint it's just unfeasible. It's obvious you know f uck all about engines and code. I've said in a previous comment they would have to code interactions with every magic thing in the game, this would without a shadow of a doubt make the games GB usage far too much because you would need to make entries for dispelled items.

Helldusk armour would become Helldusk armour (dispelled), requiring a new batch of code and also making it useless. Now do this for every magic item.

Sit down mate, you don't know what you're talking about.
How can a spell be op if both friendlies and enemies can use it?

Enemies don't have to worry about the potential of multiple encounters that day. As a long-time player and DM, the players are always trying to ration their resources unless it's Big Boss Fight Time. The bad guys can lay it all out for every fight and not worry. Also, the computer has a MUCH easier time maximizing their assets. How many times have you tried to toss a healing potion near several allies but because the target point is graphically weir it doesn't work? The computer doesn't have that issue.
Archangel47 Sep 7, 2023 @ 3:46pm 
Originally posted by Cyrus:
Dispel magic has been a thing since 3.5
It's been a thing since 1st Edition.
Archangel47 Sep 7, 2023 @ 3:48pm 
So Larian is saying that Dispel Magic was too complicated even though it was in the original games? Puhleez.
mutantspicy Sep 7, 2023 @ 3:48pm 
Originally posted by Scrubwave:
How can a spell be op if both friendlies and enemies can use it?
Some people are purposely obtuse, but I think a lot of these guys just don't play D&D
regularly. In a game where your enemies have all the same options you do, its like Magic the Gathering where everybody has the same deck. This guys fear, I know its not fear he's just being stubborn, is all anyone would do is cast dispel magic because its the all powerful and all mighty spell. Well that's just not the case in any tabletop game I've played, or any version of D&D that has the spell. Why?
Because its a 3rd level spell that has to compete for space with fireball, hypnotic pattern, lightning bolt, in most case you will probably choose counterspell more than you would dispel.
Last edited by mutantspicy; Sep 7, 2023 @ 3:49pm
Scrubwave Sep 7, 2023 @ 3:48pm 
Originally posted by Darkaiser:
Originally posted by Scrubwave:
How can a spell be op if both friendlies and enemies can use it?

Enemies don't have to worry about the potential of multiple encounters that day. As a long-time player and DM, the players are always trying to ration their resources unless it's Big Boss Fight Time. The bad guys can lay it all out for every fight and not worry. Also, the computer has a MUCH easier time maximizing their assets. How many times have you tried to toss a healing potion near several allies but because the target point is graphically weir it doesn't work? The computer doesn't have that issue.
Enemies also don't take advantage of buffing, especially with twin Haste. AI dispelling player's double Haste would be more impressive and dangerous than dashing at your fighters.
Alas, larian. Can't even make Fly work correctly.
mutantspicy Sep 7, 2023 @ 4:02pm 
Originally posted by Scrubwave:
Originally posted by Darkaiser:

Enemies don't have to worry about the potential of multiple encounters that day. As a long-time player and DM, the players are always trying to ration their resources unless it's Big Boss Fight Time. The bad guys can lay it all out for every fight and not worry. Also, the computer has a MUCH easier time maximizing their assets. How many times have you tried to toss a healing potion near several allies but because the target point is graphically weir it doesn't work? The computer doesn't have that issue.
Enemies also don't take advantage of buffing, especially with twin Haste. AI dispelling player's double Haste would be more impressive and dangerous than dashing at your fighters.
Alas, larian. Can't even make Fly work correctly.
My druid and my Shadowheart would have a had a hell of a lot harder time in this game if enemies could dispel sanctuary, wall of thorns, spike growth, command etc.
Etragorn Sep 7, 2023 @ 8:13pm 
This game does have something similar to Dispel Magic, but instead it's anti-magic, it's a physical object, and is limited to the Underdark. The Sussur Blossom. A character can hold it to produce an anti-magic field that prevents all persistent magical effects from harming them (does not work on anything that requires a counterspell instead of a dispel/anti-magic effect). A character can even throw it at an enemy and it will cancel out all persistent magical effects on them, break concentration for any spell, as well as prevent them from casting any spells until they move away from its field effect.
Last edited by Etragorn; Sep 7, 2023 @ 8:14pm
Lminith Sep 7, 2023 @ 8:18pm 
Originally posted by Etragorn:
This game does have something similar to Dispel Magic, but instead it's anti-magic, it's a physical object, and is limited to the Underdark. The Sussur Blossom. A character can hold it to produce an anti-magic field that prevents all persistent magical effects from harming them (does not work on anything that requires a counterspell instead of a dispel/anti-magic effect). A character can even throw it at an enemy and it will cancel out all persistent magical effects on them, break concentration for any spell, as well as prevent them from casting any spells until they move away from its field effect.
Antimagic Field is not the same not even close, and it was also present on older games. It's closer to Silence than Dispel.
While Silence creates an AoE devoid of vocal casting, Antimagic Field creates an AoE devoid of magic.
The idea of Dispel Magic is mostly a tool for AI to balance fights but can also be used by players.
Last edited by Lminith; Sep 7, 2023 @ 8:23pm
Etragorn Sep 7, 2023 @ 8:28pm 
Originally posted by Lminith:
Originally posted by Etragorn:
This game does have something similar to Dispel Magic, but instead it's anti-magic, it's a physical object, and is limited to the Underdark. The Sussur Blossom. A character can hold it to produce an anti-magic field that prevents all persistent magical effects from harming them (does not work on anything that requires a counterspell instead of a dispel/anti-magic effect). A character can even throw it at an enemy and it will cancel out all persistent magical effects on them, break concentration for any spell, as well as prevent them from casting any spells until they move away from its field effect.
Antimagic Field is not the same not even close, and it was also present on older games. It's closer to Silence than Dispel.
While Silence creates an AoE devoid of vocal casting, Antimagic Field creates an AoE devoid of magic.
The idea of Dispel Magic is mostly a tool for AI to balance fights but can also be used by players.

The Antimagic Field, in addition to preventing persistent negative magical effects from sticking to a character, can also be used to remove magic from a specific volume of space around the sussur blossom which, if thrown at or near an enemy, prevents them from using magic, but also "dispels" all positive magical effects on them and breaks their ability to concentrate. So, one of its functions is a dispelling function, but it also has additional effects. I agree it's not dispel magic, but its as close as we are going to get in this game.
Lminith Sep 7, 2023 @ 8:41pm 
Originally posted by Etragorn:
Originally posted by Lminith:
Antimagic Field is not the same not even close, and it was also present on older games. It's closer to Silence than Dispel.
While Silence creates an AoE devoid of vocal casting, Antimagic Field creates an AoE devoid of magic.
The idea of Dispel Magic is mostly a tool for AI to balance fights but can also be used by players.

The Antimagic Field, in addition to preventing persistent negative magical effects from sticking to a character, can also be used to remove magic from a specific volume of space around the sussur blossom which, if thrown at or near an enemy, prevents them from using magic, but also "dispels" all positive magical effects on them and breaks their ability to concentrate. So, one of its functions is a dispelling function, but it also has additional effects. I agree it's not dispel magic, but its as close as we are going to get in this game.
Yes that's why even the spell was higher level. You forgot the last part, AI doesn't have it.
On a side note I don't know why they haven't done Antimagic Field spell either, with the aggravation that it was codded.
Last edited by Lminith; Sep 7, 2023 @ 8:44pm
mutantspicy Sep 7, 2023 @ 8:44pm 
Originally posted by Etragorn:
Originally posted by Lminith:
Antimagic Field is not the same not even close, and it was also present on older games. It's closer to Silence than Dispel.
While Silence creates an AoE devoid of vocal casting, Antimagic Field creates an AoE devoid of magic.
The idea of Dispel Magic is mostly a tool for AI to balance fights but can also be used by players.

The Antimagic Field, in addition to preventing persistent negative magical effects from sticking to a character, can also be used to remove magic from a specific volume of space around the sussur blossom which, if thrown at or near an enemy, prevents them from using magic, but also "dispels" all positive magical effects on them and breaks their ability to concentrate. So, one of its functions is a dispelling function, but it also has additional effects. I agree it's not dispel magic, but its as close as we are going to get in this game.

Antimagic Field traditionally has been a higher level spell, favored by tanky fighter mages. Unfortunately these things are always on so kind of self defeating, and only last in the dark. But if anything proof that magic can be dispelled without unraveling the fabric of the game.
tom tomorrow Sep 9, 2023 @ 4:24pm 
Originally posted by Lminith:
Originally posted by mf tom:
They've addressed this directly.

https://www.gamesradar.com/baldurs-gate-3-devs-cut-a-gamebreaking-dandd-spell-because-it-literally-would-have-doubled-the-size-of-the-game/
We know, and it's gaslighting.
In 25 years every single game had a Dispel Magic. Were they perfect? Ofc not. Were they useful? Yes.

How is that gaslighting? They tried it and it was too much work for too little gain. Referencing past games is the most non-arguememt you could possibly make. They had no where near the same level of scope or interaction. If you think it's so easily added, then just mod it in.
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Date Posted: Aug 20, 2023 @ 8:01am
Posts: 226