Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CURSED aka ... some people have a remove curse spell. which you can cast on those skulls and they do nothing after that.
just enter turn by turn mode, run to the skulll, remove curse, and its disabled.
DND was always easier for people able to use their brain
I just cheezed my way through with misty step, dimensional door and moving to the top in turn based mode so the skulls need to wait a turn to attack you.
There's a bit more to it than that since they can only be approached safely from behind, so you need to use another character to take the hit from most of the skulls in turn-based mode, then cast Remove Curse with another character during that turn.
Not really, there is almost no filler content in BG3, as such battles and quests like these are handcrafted puzzles that require you to think.
I don't understand how you can disagree that a puzzle isn't or is a puzzle, just because it is punishing dosen't negate that there is a trick to how the skulls work and once you figure it out there are multiple ways to avoid or negate them. You might not enjoy it, but it is just as much a puzzle as the 4 trials beneth the prision or the rooms of the gauntlet.
You can examine the skulls, see what they are weak to, hit them with that, double damage from fire means a fireball with smash em easily. You can jump past them, fly past them, or misty step and teleport past them. There was an armour from ACT 2 that made you immune to knockback, make use of some remove curses etc. There are multitude of ways past them.
The invisable ghosts are another matter, found them more annoying than the skulls, but again, spells like fairy fire, throwing some bottles of water or see invisability helps, and even turn undead can do work.
People face roll through most quests and encounters complaining things are too easy, and when something like this or the time limit on the Iron Throne crop up you see the fourms filled with complaints about precived bugs and too much limitations.
The quest was a pain in the ass, but i still had fun working out the skulls, more fun than if i just when in on autopilot and smote them all with the paladin, wouldn't even have been a memory then.
It is arguably a puzzle. A puzzle to test your knowledge of the game's mechanics.
Add on top of that Larian's infuriatingly trashy camera decisions, the constant auto-focus and the inability to see up a floor so you can plan your moves accordingly and you have a recipe for an entirely un-fun experience made from mistakes and poor judgement.
0/10 area, needed bare minimum QA and was lazily kept in the game as is.