Baldur's Gate 3

Baldur's Gate 3

View Stats:
AIR Aug 20, 2023 @ 12:38am
2
I "Don't" Need Healing
With concentration rules, strong potions that you can throw and multiple actions - felt like having a "Healer" was pointless. Maybe it's 5e rules, maybe it's the 4 man party or maybe the game is just too easy for CRPG fans.

I mean, I remember my Storm Ranger in pathfinder taking 3 turns to start attacking (a lot of self buffs). In BG3, Barbarian feels horrible just spending one turn to rage early on.

What composition you guys ended up with?
< >
Showing 1-15 of 52 comments
Calv Aug 20, 2023 @ 12:42am 
Clerics have never really been there to be dedicated healers.

And are you saying you want to be spending 3 turns casting buffs?
Barbarian rage is a bonus action, unsure why you're spending an entire turn to do it.
cfehunter Aug 20, 2023 @ 12:42am 
I've had shadowheart in my party on every run so far, but the absolute necessity of a cleric is something that D&D had been trying to fix for a while, starting with 4e.
Sassy Robot Aug 20, 2023 @ 12:42am 
It's 5e.
Prinny Pringer-X Aug 20, 2023 @ 12:43am 
I used Warlock, barb, cleric, and rogue.
Other comp I used was Pally, rogue/druid, cleric, and wizard.
Chaosolous Aug 20, 2023 @ 12:44am 
My healer is my Paladin. She mostly does that block reaction to give disadvantage.

I don’t think I’ve ever used her to heal despite being the reason I made her a Paladin over a Fighter or Barbarian.

Most the time I don’t need to heal or I just throw a potion.
Buzzn Aug 20, 2023 @ 12:45am 
That's mostly a feature of the 5e ruleset, so people can play without on having to be a dedicated healer. Healing comes mostly from rests and other features.
Darkaiser Aug 20, 2023 @ 12:45am 
It's important to remember that a Cleric is a LOT more than a healer (I'm assuming that we're talking Clerics here since most other classes don't heal at all). When your Cleric hits level 5 and gains level 3 spells, the game is going to change a LOT. Give her the best armor and a shield and let her cast Spirit Guardians on herself. She'll walk through whole squads of bad guys, tie them up, and grind them down.

TBH using her as a healer is a waste of potential.
Prinny Pringer-X Aug 20, 2023 @ 12:45am 
Tbh I think just having rogue sneak attack stuff multiple times in a single battle has made it very helpful and just killing a lot of enemies before they do a good amount of damage to me.
Calv Aug 20, 2023 @ 12:49am 
Originally posted by Darkaiser:
It's important to remember that a Cleric is a LOT more than a healer (I'm assuming that we're talking Clerics here since most other classes don't heal at all). When your Cleric hits level 5 and gains level 3 spells, the game is going to change a LOT. Give her the best armor and a shield and let her cast Spirit Guardians on herself. She'll walk through whole squads of bad guys, tie them up, and grind them down.

TBH using her as a healer is a waste of potential.

Pretty much this. Spirit Guardians and Spiritual Weapon are a great combo.
My rule is usually "You don't get healing unless you're on the floor bleeding out". Death Ward and Warding Bond are generally enough to keep the weaker members on their feet.
zero Aug 20, 2023 @ 12:50am 
healing has never really been the focus of clerics.


in D&D, the order of usefulness is: killing things>mitigating things>recovering from things.

if you can outright cause the enemies to die, then no health is lost, so buffs and CC go further then healing.
Abisha Aug 20, 2023 @ 12:54am 
Clerics waste of time, you be better of having a barb then a cleric in your party.

Sacred flame Bah
Spiritual weapons uhhg
guardian of faith, interesting spell if it last longer then 2 strikes. nope not good enough.

skip it, remake shadowheart
Zipperz Aug 20, 2023 @ 12:58am 
Healing in 5e is generally a "Get someone up from being downed." rather than a required constant role in combat. As things deal so much damage, and healing spells are so weak that it's super inefficient to use them to heal during combat.

It's also partially due to some of the homebrew rules by Larian. Drinking potions in BG3 is a bonus action (but an action in tabletop.) You can't throw potions to heal allies in tabletop, but you can in BG3. Short rest healing in tabletop is limited to the amount of Hit Die you have (1 Hit Die per level, the amount heal is between a d6-d12 depending on your class, plus your con mod.) During a short rest you normally spend Hit Die to heal, rather than just healing half of your health. Then on a long rest you full heal and receive half of your Hit Die back.

The game also absolutely overloads you with potions. I'm replaying as D.Urge and just got to the Underdark and I have like 40 regular healing potions, and a few greaters.

I got Spore Druid D.Urge (Dual Hand Xbow)/Astarion Thief/Laezel Eldritch Knight/Shadowheart Way of Shadow Monk
Last edited by Zipperz; Aug 20, 2023 @ 1:02am
AIR Aug 20, 2023 @ 1:00am 
I don't mean "Healing" only. Poison, Disease, Curse. They all feel extremely weak. The Paladins Aura and resists are not interesting at all, same goes for monk.

Darkaiser made a decent point, basically you don't use heals because they are a waste of actions. Even Aid is pointless: why move and aid someone, when you can throw a potion instead? Besides, your Cleric (btw, the choice of gods means squat in gameplay, only a few dialog) is much more of a second tank with heavy armour and a lot of damage potential.

And as Prinny said: multiple attacks on some heroes make it so that agressive play is rewarded.

I blame the 4 hero limit. In a Party with 6 heroes, one would be efficient as a dedicated healer or even someone that does something besides attack because the game would be harder.

My favourite Class, Bard, feels miserable: garbage spells, garbage heals, game is easy enough for his set to be usefull and a rogue would do much more DPS without wasting so much.
i2um1 Aug 20, 2023 @ 1:02am 
I think clerics must be nerfed. It took me the entire night to kill Gortash (before the coronation) and all golems due to a number of enemies. But my god a cleric (Life Domain of course) is unkillable, can bodyblock doors or heal massive dragon hits.

Don't listen who says it's D&D and healing is not so important. They are playing on baby difficulty.

Spirit Guardians, Spiritual Weapon and Glyph of Warding are nice but why should I care if a pal and a barb do about 50-80 non-crit damage per hit?
Calv Aug 20, 2023 @ 1:04am 
Originally posted by 4X:
I blame the 4 hero limit. In a Party with 6 heroes, one would be efficient as a dedicated healer or even someone that does something besides attack because the game would be harder.

That could be true. The first thing I did was install the mod to let me roll with 6 party members.

Always breaks my brain a little in games like this when we go "Our lives at a risk and possibly the entire world, we need to band together to stop this!!! Oh, but half of you guys just chill in camp, cool?"
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Aug 20, 2023 @ 12:38am
Posts: 52