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Plus domain spells. Those don't count against your limit
Also, the NUMBER of spells you can prepare is affected by Wisdom.
So if you have 10 spells, and you use your ASI to go up from 16 to 18 wisdom, now you can prepare 11 spells
None, there are no bonus spells for high attributes.
If you have a class which memorises spells, the number of spells that you can know increases based on your stat modifier + spell caster level, so a 1st level cleric with 14 wisdom can know 3 spells, while with 16 you can know 4, but both can only cast 2 spells per day.
For Clerics, spells known is class level + Wisdom modifier
The DC (difficulty check - how hard it is to make the saving throw) of a spell is impacted by the primary spellcasting ability.
If you want a low/average Wisdom War Domain Cleric, you won't prepare (know) as many spells per rest, but you'll have the same number of spell slots (spells you can actually cast per rest) as a high Wisdom Cleric, and your spells that target enemies will be easy to resist.
12-13 is +1
14-15 is +2
16-17 is +3
18-19 is +4
20-21 is +5
Domain spells you will always know. They are always available for you to cast and do not count against your per rest limit of prepared spells. However, they still require using a spell slot when cast.
I suggest you take a hard look at all the War Domain spells and consider your Wisdom score. Spirit Guardians is an amazing spell but has a saving throw. Low wisdom means most enemies will make the save, but they'll still take half damage which is not bad. Some of the high level Domain spells also have saving throws. It's not a deal breaker for a low Wisdom War domain cleric, but just FYI.
Be sure to pick up War Caster feat at 4th level if you're going to use Concentration buff spells in combat.
https://baldursgate3.wiki.fextralife.com/War+Domain