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the enemies has minimum of two actions., and attack twice. Act 2
Multiattacks arent multiple actions.
Examples from act 1:
The gnolls have a rage move that allows them to triple attack. They only have one action, but they can make three attacks for the cost of one action.
The monster in the iron flask has an ability that allows it to cast a spell and make a melee attack as a single action. Again only one action. (Rules as written for tabletop it'd get two spells or one attack, they've fudged it a bit here, but it's probably less dangerous)
The gith leader on the bridge actually does get two actions, though only on the first turn via action surge, she also has extra attack permitting her to attack twice for each action. So she can open the fight with a flurry of four attacks - often enough to kill multiple characters given how hard she hits.
This is not unusual and is available to the player in various ways at very low levels. Examples:
Any character can dual wield allowing them to attack as a bonus action. So your whole party can make two attacks every turn out of the gate if they want to (It's often not worth it)
At first level a monk can flurry of blows for a bonus action. This allows them to take three attacks a round.
At third level a rogue can have an extra bonus action each turn, which can be turned into having three attacks by various means. A multiclass rogue/monk could flurry twice and have a mighty five attacks in a round by level four.
Most fightery classes get extra attack at 5th level, letting them make two attacks for one action. They get the bonus action on top of this, which can be made into a third attack in various ways. An actual fighter gets action surge and can have an extra action once per short rest (And that action can grant multiple attacks using extra attack)
Mages can cast haste when they hit 5th level and you'll find potions of it from the tutorial level onwards. Haste gives an extra action a round for as long as it lasts, if the target has extra attack that extra action can grant multiple extra attacks.
The bottom line is that it's true you will only have 1 action and 1 bonus action most of the time, so do the enemy. However using them effectively can mean having more than 2 attacks in a turn. Some of the enemies use them very effectively indeed.
The first area isn't tremendously well balanced for you to go in any direction, if you go North and hit the gith and the gnolls early you could have enemies making a lot of attacks before you're ready for that kind of challenge. There's nothing wrong with exploring a different direction and coming back when you're higher level.
My 5th level Barb has up to 3 attacks when raging if he crits or killan enemy thanks GWM
With the "All in" GMW ability (the -5 to Hit is offset by Advantage from reckless attack) he can do like 80 damage a turn
Laezel 5th Fighter has 2 attacks and possibly extra action, and a weapon (Glaive) that has an extra attack on bonus action
Astarion 5th Thief has 1 main hand + 2 off hands attacks because he has 2 Bonus actions (and both weapons are swords cause he's specced in Dual wield)
Skill issue then ^^