Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As martial classes gain levels they gain more attacks per round. But its not like they suddenly can cast more spells per round. A Ranger or a Paladin is a good example here. At level 5 they can make 2 attacks per round normally, but still can only cast 1 spell per round.
A fighter can use their special ability to do 4 attacks per round at level 5. If they are hasted they could do another attack per round.
Tell me you're a AAA dev shill without telling me you're a shill
Some classes have that many actions. I almost always respec Karlach to Fighter with Subclass of Champion for the -1 needed to crit (stackable). As she levels up she gets more attacks (3), then on crit or kill can attack again with great weapon mastery, then can attack again with action surge which if that crits or kills then she gets to attack again. So at the bare minimum, she's guaranteed 4 attacks.
Shadowheart and MP stuck Bard which really sucks ass can't remove both have 1AP and Bonus (from time to time not sure how that works quite well yet)
Flaming Fists in Rivington and toward Lower City all have 3 AP or maybe 2AP + Bonus Attack
They also can use scrolls.. WHICH THEY SHOULD NOT be able too....this game has many imbalances and things that need to be fixed.
Casters are mainly under powered because the spells do less damage than you can simply do with fighters... and on top of that they naturally have less health and armor... and they can do 1 spell normally.
The number 1 biggest issue though is concentration. This this is literally killing the game for casters. It was why 5E was so unpopular.
Also stealth checks in battle are bugged and trying to use spells like improved invisibility are useless because stealth checks ... breaking it and on top of that concentration.. breaking it... and you can also ONLY concentrate on 1 spell... MANY SPELLS REQUIRE CONCENTRATION.
Like a low level spell like blur... might be useful IF IT DID NOT REQUIRE CONCENTRATION.
Same with many other spells.
Funny how you can gain the benefits of haste from a potion and not use concentration ..... and funny how fighters can use scrolls....
funny how you can lob bombs and weapons and do bleeding damage and open wounds...
all of that not requiring concentration....
This game is TERRIBLE FOR CASTERS.
Notable enemies early on in Act 1 that have this are Gnolls. Act 2 you will fight a boss early on that has this as well.
Then there are enemies that have the "Extra attack" ability, which your Martial characters will get at level 5.
That is only martials. All casters except the sorcerer can attack or cast only once per round. But that is part of the downgrading of spellcasters from edition to edition.
5E isn't unpopular. Are you just pulling this stat out of your ass? Let me answer that for you - yes, you are.
5E is the most popular edition of D&D ever. You want my source? Literally google and look at sales, Youtube. Critical Role. It even spawned a ♥♥♥♥♥♥♥ TV Show. BG3 is one of the highest rated games of all time.
5E is anything but unpopular. You're just one of those 3.5 purists that can't adapt.
I agree that concentration kind of sucks but it is what it is.
You should know that plenty, PLENTY of creatures, even very low CR ones, get multiattacks.