Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is per the Tabletop. Unless Larian butchered it for some inexplicable reason, Barkskin effectively means you have 16 (or better) AC while it's up and that's that.
Ahhh, okay. I think I get it.
In that case it would change it so that you always have AT LEAST (minimum) 16AC regardless. Got it.
Moon-Moon Druids might find a use for it, I dunno, haven't used Halsin. Animal forms typically aren't rocking humongous AC after all.
Seeing as how Owlbear form has a base AC higher than that, it's a pretty useless spell even by the time you get it because I'd rather use my Concentration on Spike Growth or something.
There is a Medium armor that gives you the effect of Barkskin while wearing it, which is kinda neat, but still not great, since depending on your comp, you also might have Adamantium Scale available which is just better.
Oh ♥♥♥♥♥♥♥♥♥, don't tell me Larian removed the "no metal armor for druids" limitation.
They did, and seeing as how there...zero guidance in 5e as to what happens if a druid does wear metal armor, it's for the better, tbh.
Never mind that Yuan-ti scale is available not long afterward, so eh.