Baldur's Gate 3

Baldur's Gate 3

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vidala Aug 19, 2023 @ 12:28pm
Confusion, Hold Person and similar two saves every round
Why the hell does enemies have two saves a round against such spells? They have a save when the spell is cast and they have a save when it's their turn and usually they win such saves... thanks to a dive bot which rolls high for enemies and low for players. And when it's true what is written in the spells description they also have a save at end of turn...making three saves a round. Holpd Person, Confusion...all for nothing....why?
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Showing 1-13 of 13 comments
zero Aug 19, 2023 @ 12:32pm 
i mean, 2 saves on the first round is whats going to happen, upon cast and upon turn end.

if its happening more then that shouldn't be the case, unless your including your consen saves from your caster being attack, which isn't quite the same thing
Pixeleyes Aug 19, 2023 @ 12:33pm 
Weird, I found CC spells like Hold Person to be insanely OP
ACS36 Aug 19, 2023 @ 12:36pm 
Concentration spells suck in this game. The rules are heavily favored against them and don't follow the standard 5e rules.
ACS36 Aug 19, 2023 @ 12:36pm 
Originally posted by Pixeleyes:
Weird, I found CC spells like Hold Person to be insanely OP

You're just having good luck then. It almost always breaks faster one turn or before.
Last edited by ACS36; Aug 19, 2023 @ 12:36pm
Recjawjind Aug 19, 2023 @ 12:37pm 
Thats.. how those spells work.
They are already turbobroken and you want them to be *even better*?? Really?
Recjawjind Aug 19, 2023 @ 12:38pm 
Originally posted by ACS36:

You're just having good luck then. It almost always breaks faster one turn or before.
Increase your spellsave dc or check which saving throw the target sucks against and hit them with the applicable spells. It's really not that hard.
zero Aug 19, 2023 @ 12:41pm 
Originally posted by ACS36:
Originally posted by Pixeleyes:
Weird, I found CC spells like Hold Person to be insanely OP

You're just having good luck then. It almost always breaks faster one turn or before.
thats rng and knowing your target, really, creatures with low wis saving throws will have a larger chance of remaining held, meaning easy wins.

even with that said, if you manage to get any free hits in because of it, its basically a death sentence, cause of how many advantages it stacks for you
Grumpy Old Guy Aug 19, 2023 @ 12:42pm 
Hold person is an amazing spell because it both robs them of a turn and any hits they take are instant crits. If you have a rogue or god forbid a paladin that's death.

Paladins can cast a smite spell and then divine smite on top of that and double the damage of both. It's nuts. At level 5 I'm using Thunderous Smite on top of level 2 divine smite and one hit from that deals 6d6 thunder 6d8 divine and 4d6 greatsword when it crits. Which is instant death.

One hit can easily clear 60-70 damage.
Last edited by Grumpy Old Guy; Aug 19, 2023 @ 12:45pm
Calv Aug 19, 2023 @ 12:47pm 
They have a save when the spell is cast to check if the spell even effects them.
And a save at the end of their turn to see if they succeed in escaping.

This is completely fine and normal.

What's the alternative? They fail one save and that's it? They're dead because they get no chance to escape?
Last edited by Calv; Aug 19, 2023 @ 12:47pm
Recjawjind Aug 19, 2023 @ 12:48pm 
Originally posted by Grumpy Old Guy:
Hold person is an amazing spell because it both robs them of a turn and any hits they take are instant crits. If you have a rogue or god forbid a paladin that's death.

Paladins can cast a smite spell and then divine smite on top of that and double the damage of both. It's nuts. At level 5 I'm using Thunderous Smite on top of level 2 divine smite and one hit from that deals 6d6 thunder 6d8 divine and 4d6 greatsword when it crits. Which is instant death.

One hit can easily clear 60-70 damage.
60-70?
My thusfar highest hit was 132
But to be fair, that build is still highly unoptimized. At some point i'll build the optimal oneshot machine and see how high I can push it.
⋋Parad0x⋌ Mar 26, 2024 @ 3:42pm 
Simple, because those in charge of the ruleset and homebrew at Larian are absolute simpletons who should be fired for their offensively ♥♥♥♥ “balance” changes.

They’re idiots who think throwing multiple fireballs every round is what constitutes fun.
Malthar Mar 27, 2024 @ 12:03am 
Originally posted by SYI:
Simple, because those in charge of the ruleset and homebrew at Larian are absolute simpletons who should be fired for their offensively ♥♥♥♥ “balance” changes.

They’re idiots who think throwing multiple fireballs every round is what constitutes fun.
mate, you can throw multiple fireballs in the tabletop too
TheClosetSkeleton Mar 27, 2024 @ 12:20am 
Who are you casting this spell with? Cause you can add your proficiecy modifier to spellcast. A smite paladin is going to have a lower chance to succeed than a bard for example.
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Date Posted: Aug 19, 2023 @ 12:28pm
Posts: 13