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on that note, dont forget mage hands can throw things!
Make it at-will again, make only one able to be summoned at a time, and lower its combat priority to the cellar. It's a utility spell, but it has no utility if you can only use it three times a day between naps.
Cast them the equivalent of a few turns before combat. Drop items on the ground (which doesn't take an action) and then have the mage hand throw them. Could be potions, grenades/bombs, etc.
Not to mention shoving and having enemies waste an attack to kill them.
With what it can do I can understand it being a short rest ability for balance, but it's really weird as a cantrip. (And I'd say guidance is still more powerful in a completely different regard, and that doesn't have a cooldown.)
actual D&D magehand have very little combat use aside from say, pouring out a vial acid at someones feet, it couldn't attack or shove.
i feel like a once a day free stealth kill is a fair trade off, considering.
I've also heard people saying the mage hand could shove people off ledges and such. But im guessing they changed that because I dont see a shove icon for the mage hand. Guessing that was in early access or something.
And what happened to the hand being invisible??? did they take that away??? I remember the mage hand having the description that it was invisible to enemies. But its not any more. I cant use it to scout ahead anymore.
This!!! Can also go into turn based mode on the periphery before entering a fight so not to waste turns. Then as the post above says...drop stuff around the hand to use after you initiate the fight
Has a lot of utility as an 'extra companion' if you can be bothered to set it all up
They both seem to have diverged too much from the 5e uses to the point that they feel useless.
Not being able to make perception checks with a familiar or send them through small openings to explore kinda guts their usefulness.
Or at least it's supposed to be.
Shield of Faith (5e 10 mins) in game till next rest?
Divine Favor (5e 1 min) in game 3 rounds?
Same level spell.