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Everyone can be build to have higher AC values and be "tanky". For example my warlock had 19 or 20 AC in act 1 with medium armor and a shield. Plenty to "tank" hits. Same with my cleric just with heavy armor.
If you dont want to lose your thief skills and also want to swap out a companion you could multiclass your main char in a ranger/rogue multiclass and keep the lockpicking, stealth and such and also opening a slot for a fighter/paladin or something like that.
A balanced comp would probably include a melee (barb, fighter, paladin, ...), a support (cleric, bard, druid, ...), a spell caster for CC and aoe dmg (sorcerer, wizard, ...) and the last spot should bring utility like stealth, lockpicking, high charisma for dialogs, whatever your are still missing at that point.
but in the end you can go with whatever you want. Even go ham with like 4 Paladins should work good enough i'd guess - or just stick with what you got right now if you liked it so far
Ranger is fine for damage, either dual-wielding or using archery, depends on what you want. Rogue does good enough damage as well with scaling sneak damage, and can survive pretty well especially with Arcane Trickster and Shield spell.
Mages can use a combinations of Mage Armor, Mirror Image, Shield etc. to stay alive while either using cantrips to deal with lesser threats or disabling/nuking bigger threats.
There's not really nothing wrong with your current setup, of course you could lean more heavily on melee damage but I really doubt that party composition is limiting you right now. Unless you're familiar with D&D 5th edition, it's mostly about learning how to utilize every ability and spell while reserving limited resources like spell slots.
I'd be very careful with multiclassing unless you know what you're doing or follow some online guide. Everyone in your current party will do just fine going pure single class.