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Just like the people saying Malenia was easy and they killed her on the first try in Elden Ring.
but for this game i dont see much diff and thats coming from a player thats always sneaking thru on my first try :}
Do you mean... understanding the game?
Don't assume others are as bad at the game as, or understand it as little as you do.
Heck, even this has been done with her back at launch, it didn't take long to figure her out.
https://www.youtube.com/watch?v=PAhkGaK-IKQ
That's a level 1 player with no buffs beating Malenia without rolling, blocking, parrying, or jumping. When you know what you're doing, you can WALK between her attacks and still avoid them all. Cheese? Who needs cheese? Skill beats cheese.
using spell scrolls "wastes a turn" the same way casting a spell does, without using a spell slot lol
hoarding these is just pointless
its not "abusing game mechanics" to have good game knowledge
So, they use the "hit the mage" strategy, that's original ^^. It's something but i wanted more. Maybe a mod will be made for that purpose. Synergies like in the first Guild Wars would have been awesome.
Totally didn't kill a 600+ hp act 3 superboss in 2 turns.
https://www.youtube.com/watch?v=VKfvMnTPfTs
There you go.
Every fight is trivialized if you bring 4 warlocks, by design since this uses the PHB. Technically it is also finishable easy with all rogues if the dice is on your side.
I don't have an interest on playing the game in Tactician but I don't get the salt against the people that manage to finish it quickly on that difficulty...
For example, I was fighting an enemy that had cloud kill and, he hit my potions to heal me.
I switched to tactician when I figured out it makes allied npcs survive more. The first time was before I figured out sanctuary was a thing, in druids grove, saving some girl from assassination.
The most difficulty I've had in this game aside from that was an ambush after crossing a broken bridge. The issue was the enemy kept dodging. So I pushed them off the cliff out of frustration. Out of character rp wise, but it had to be done xD
The real answer is that they played D&D 5e or early access before the game came out and save scum constantly. The developers created some pretty unfair encounters with enemies that just spawn in next to you out of nowhere with no warning. The game also loves to make you babysit weak NPCs with no warning. So, knowing what's going to happen before it does is literally mandatory sometimes if you want the best results.
Also, there are a ridiculous number of stats to keep track of and a definite right way to balance your party if you want to engage with all the content effectively. This is incredibly sweaty for a video game RPG. Obviously new players who don't read guides are going to struggle with all that.
My general advice is to check out the guides on Fextralife, especially regarding party balance. Save scum early. Save scum often. For the specific encounter your'e talking about with Isobel, the easiest way is to load a save file before the encounter starts, make sure you have a character with sanctuary and a high initiative, and then cast it on her immediately and recast as necessary. That takes the fight from nearly impossible to absurdly easy. Make sure you give Dammon the second piece of hellish iron before you do this, btw, because there's a bug that can kill him around this time.
I wish there was a mode that would permanently delete any character who goes down immediately with no helping hand or resurrection allowed. If your main character dies, it's instantly game over. That would shut up most of the braggarts.
In DOS2, there were MANY fights where I got wrecked and had to reload, sometimes attempting the same fight in 10+ different ways before I found a successful strategy. It felt extremely rewarding to finally be victorious in those scenarios.
In BG3, I have only had to reload one fight and I'm already well into act 3. Even at times when it seems like I'm going to get my bunghole ripped open due to horrible starting conditions of the encounter (no, I'm not pre-buffing, using weapon coatings, etc., opening in stealth all the time), I still make it through the entire fight without even having a single character enter the downed state most times. Sometimes maybe one or two down states total through the encounter.
This is what I think is part of why people say BG3 is too easy (on tactician difficulty).
For the help part, I would say definitely get higher AC on your characters so more attacks miss. Melee attacks can mostly be dodged by high AC + higher dexterity modifier for saving throws (can even help in dodging some spells!). If you want a ton of in-combat healing, you can respec a character into the healing domain cleric (I don't remember if it's light or life domain). That cleric can heal the bejeebus out of your party every turn. Huge AOE heals with the channel divinity ability can top your team for one action and you can also use the mass heal as a bonus action too.