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We can't tell you what you are doing wrong because we can't see how you are playing.
I've never had to use consumables, and I'd rather not. It wastes a turn.
You get sanctuary at the beginning of the game and it makes it pretty easy if you use it well.
1) Dying is wrong. No, no it isn't. You're supposed to go down in this. A lot, in fact. You just pick your characters up after they die, every time they die, and keep going. You get plenty of healing on your cleric, plenty of Help actions, plenty of Revivify scrolls, so if you die then don't see it as the end of the battle. The battle is just beginning. The battle is only over when all four players die.
2) Advantage isn't needed. Wrong again, you definitely want to abuse Advantage everywhere you can to get a decent attack chance. The easiest ways to get Advantage are by using Stealth or by putting two characters up against the same enemy target in melee range. Threatening the same enemy twice gives everyone who shoots at that target Advantage, so having two frontlines and two backlines works well for a team comp.
3) Items and consumables are just for collecting. Definitely not, make sure you're designing your build to synergize with how you play as well as using all kinds of consumables. Throw holy water at undead, make use of your Turn Undead attempts with cleric, buff your fighter with Mirror Image scrolls, hurl Fireballs from a wand, do whatever you can because some battles are harder than others and need extra help.
4) AC isn't that important. Barbarian players seem to love this one, but no, AC is the most important stat in the game. My team has AC of 20 or higher, you want as high of an AC as possible to avoid taking loads of damage every turn. Even Wizards can get a high AC by stacking the right items with Mage Armor and a good Dexterity score. My wizard even wears clothes that buff his dexterity for even more AC, as well as boots that give him more AC, and gloves that give him two more AC, and a cloak of AC too.
Yeah, at this point I think there are basically two categories of people who claim the game is too easy - sweaty min-maxers who cheese the game, and kids who aren't even good but think it's funny and edgy to spam "git gud" and "skill issue" in every thread. The difficulty for the most part is fine, and there are definitely places which are challenging.
But what if I get to the Potion Dungeon later and I don't have enough potions?
But for real though, @OP, the trick to this game is recognizing syngergies between spells/skills and class features. You don't even need scrolls or potions if you can see that.
My favorite go to example of this is the Cleradin build. You Take 2 levels of Paladin (Doesn't matter what oath, you're only doing this to get access to Smites) and then dump the rest of your levels in to cleric (Build yourself as a cleric too, btw, so pump WIS over CHA, the smites will scale off that, not that it will make much difference) As for what type of cleric to level, you want a storm cleric, specifically because they have an ability that, when you cast a spell (Smites count as spells) you can use this once per short rest feature to immediately maximize all the damage rolls, forcing your damage dice to roll only the highest numbers possible.
Sounds pretty powerful right? Well, Larian effed up and included an illithid power that also guarantees any one hit per short rest is an automatic critical hit.
Oh, and if you missed it, Paladins also have this nifty little class feature where if you land a critical hit, you also trigger a usage of your Divine Smite. This is on TOP of other, non-divine smites. See where I'm going with this?
So, if you want to make a mockery of every single encounter and one-shot every single boss in the game, You just walk up to any given boss (or misty step if you have it), select thunderous smite to trigger the damage maximizer cleric feature, then select the illithid auto-crit feature when that window pops up.
There has not been a single boss on the hardest difficulty that I haven't been able to one shot with this combo, it's hilarious. The only downside is those two abilities that maximize damage and auto-crit are one use until short or long rests, and each time you do this it eat two spell slots for the smites, but since you're leveling as cleric for the rest of the game you don't gotta worry too much about that, once you blow your mega-smite you still have lots of AoE spellcasting options or buff spells for the rest of your party.
That is how you make the game easy, you look at all the spells, features and options and you mix and match until you get a combo that is brokenly OP.