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this is a dungeons and dragons game.
There's absolutely no reason to instant fail.
Yeah, those are called Perception and Insight checks.
https://i.imgur.com/NlZtegk.png
The choice is 1: How you want to roleplay it and 2: You might be proficient in one or two, but not all three, perhaps. My paladin was proficient in Persuasion, but not so much Intimidation or Deception.
Also, they're Charisma checks because.. Well, first of all, that's how it's ALWAYS been in D&D. There's a lot more ways to be scary than "ME HULK, ME SMASH!". You want scary with a low strength but high charisma? Try the Sorcerer who goes into excruciating detail about how they're going to use their spells on you if you don't sit down and shut the hell up.
Deception is lies, not card tricks or sleight of hand. That falls under, well, SLEIGHT OF HAND. Which scales off of Dexterity. Being agile doesn't help you convince people to believe your lies.
And even the best argument that Wisdom might muster can fall flat if you're a god-awful speaker with the charisma of a potted plant. It's not just what you say, it's also HOW you say it.
I hate dnd but bought this dnd game so i can complain about it---got it. FYI go play something else you won't like this DND GAME! cause ya know its dnd...
FYI intimidate has never been str or con its always been charisma even in 3.0 and it didn't exist in 2e... so you either miss remembering or making ♥♥♥♥ up.
Because exceptions exist. Like a Warlock with magic powers being able to imbue their weapon with said magic so that it's reliant on their magic, rather than their physical prowess.
If you like this game, you like dnd.