Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have greatsword proficiency? Congrats, monk weapon.
Also a ton of quarterstaves that are monk tuned. One gives lightning smite, another specifically boosts your unarmed damage.
If you're asking about things like tonfas, sais, etc, that's all gone with 5E really. They're just...clubs and daggers with different names. DnD 3.0/3.5 is when those kinds of weapons were around and mattered.
Also, the sword coast isn't really that close to Kara-Tur, where you would expect alot of monks.