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2. She's fighter but you can respec her, also having two melee fighters is viable;
3. Ok
4. Fighter-Battlemaster maxed is safe and reliable pick before you figure out something more intricate;
5. Not recommended for 1st playthrough;
6. To spot stuff easily you need character with high wisdom and perception/survival proficiency.
2. Any/all of the companions you can pick up in Act 1 have interesting stories, no real wrong choices here either.
3. That's your choice.
4. Almost everyone in the game can use both a ranged and melee weapon of differing types (or dual wield melee and/or dual wield hand crossbows if you like, provided they have the right proficiency). Fighter is a class that can be pretty good both ranged and melee.
5. The Dark Urge will offer you some not so 'good' choices, but you can resist the urge in most cases and adds a bit more story then just playing an full custom char.
6. The Dark Urge or picking an origin char will give the most dialog options in general. Companions are there to fill the gaps you have as no one char can be proficient in everything like history and medical and insight etc. Again, you can always respec if you feel the need for something specific.
Don't stress too much about passing skill checks, you will be able to progress the story and side-quests even if you fail most of them. You can also just switch to a party member with the right proficiency ahead of a skill check you really want to pass.
So main character you could do pact of the blade warlock, can't go wrong with warlock. Or a paladin. Both are very powerful classes and both use Charisma.
I don't want to spoil, but I played Dark Urge first playthough and I was a "good guy"
So far I've played Dragonborn and Tiefling and they each had unique dialogue options. So depending on the situation you'll get an extra option. Same goes for class, sometimes Barbarians can just intimidate people, sometimes warlocks can talk about their pact with a demon. So don't worry about locking yourself out of options, just pick what is cool and you'll get a bonus somewhere
Companions cannot jump in mid-conversation, unfortunately. That's a conscious choice by Larian which has the community divided. The character that starts the conversation is the one that has to pass the skill checks.
As for the race choice: it will not lock you out of anything, but there is always a little bit of extra content for each race at different points in the game (not a lot, just some dialogue options and some characters reacting differently here and there). Drow have a markedly different relationship with some NPCs - that's neither a good nor bad thing, you don't miss out by not being a full-blooded Drow.
TL, DR;
Bro, it's not that deep. Play what you want. Google some stuff if you have no clue about D&D. You don't have only one chance to play the game, so make different characters/campaigns and have fun.