Baldur's Gate 3
BG3 is a 7/10 at best
Its a decent game and at times engaging. But its not all that impressive.

No professions.
Lousy near non existent crafting system.
Railtoaded story.
No open world.
Terrible inventory management.
Terrible party management. Try swapping out characacters or moving gear from someone not in your party.
Lousy writing.
Annoying origin characters.
Stupid dialogue choices.

And thats not even considering that the game is buggy as hell. It crashes often, there are unfinished quest lines, lots of time-wasting filler stuff everywhere that adds nothing to the game. The zones are a mixed bag. Some are good, others are boring, most are pretty bland.

All those stupid threads about how BG3 was going to destroy the gaming industry. Erm, no. There have been better games.

Witcher 3 was open world. In skyrim, morrow wind and others you had much better fleshed out worlds. Mass effect was a lot more engaging. Hell even dragon age was better. And planescape torment and KOTOR are memorable to this day.

And those are just among the games i played. I havent played elden ring or fall out and many others.

So what supposedly makes BG3 better than any of those?
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Сообщения 1630 из 105
yeah, the inventory system is absolute trash, plus it gets really laggy too when you start piling up items
Автор сообщения: B✪✪tsy
Автор сообщения: DOOM THE PRIME EVIL
after all the bugs hard locks that force you to go back several saves back and cut scenes being forced skipped yer its a 5/10 for me
blaming the game for your own hardware... I have zero bugs or issues with game just like most players.

Some of the issues i have had.

- sometimes, droo a character from your oarty in camp then you cant interact with them at all (not clickable). Leave camp and return and theyre fine.
- a couple times i went to camp and a party member was missing. Nowhere to be found. Reload the gane and theyre back.
- Interact with a world feature like a crack in a wall or a broken roof, and if you have to camp or resume the game next day the feature is no longer ineractable or has been magucally repaired and you cant detect it again.

Not often. But enough to be annoying when it happens.
Автор сообщения: DarthVishis

BG3 is a 7/10 at best

It would actually be a 9/10, but unfortunately not in this unfinished state.

The game was released too early, that is now clear. Cut content and lots of bugs make Act 3 a 5/10...

... we can only hope that Larian will close the story and quest gaps in the coming weeks and gradually fix the bugs.

As it stands, it's a 7/10 for me as well.
I'm saddened to learn that people actually like crafting systems in CRPGs.

Outside of maybe Underrail (and maybe Outward if that is even an RPG) they're always miserable to me.

Even alchemy was more than I wanted really
Автор сообщения: Quillithe
I'm saddened to learn that people actually like crafting systems in CRPGs.

Outside of maybe Underrail (and maybe Outward if that is even an RPG) they're always miserable to me.

Even alchemy was more than I wanted really

Truth. Crafting is overused nonsense mechanic that doesn't improve anything about the game.
Автор сообщения: Kirioz
Автор сообщения: DarthVishis
Terrible inventory management. (this is true)

For what it's worth I usually use all the pouches/bags/sacks etc to turn the camp inventory into basically inventory tabs in the traveler's chest in camp to further narrow it into just that type of item.

In short I put all the weapons in one bag, all the armor I keep in another pouch, all the food? I steal a supply bag from one of my weaker characters strength wise (Gale comes to mind) and dump all of it in that bag in the camp as well. It's not the *best* solution but it is effectively an organization system in your camp so you can quickly switch between each without having to sort an ungodly massive chest with all the stuff you take that ain't bolted down in your adventures.
Отредактировано One Old Soldier; 18 авг. 2023 г. в 23:39
Автор сообщения: Quillithe
I'm saddened to learn that people actually like crafting systems in CRPGs.

Outside of maybe Underrail (and maybe Outward if that is even an RPG) they're always miserable to me.

Even alchemy was more than I wanted really

Its one of thise things that should either be in properly, or not at all. The alchemy thing is ok just mediocre.

And the insert/combine thing is stupid. You end up guessing or head scratching over what is to be inserted. The most annoying to me was the book for the spear (which is totally contrary to the clue shadowheart gives you). She specifically tells you it needs a 'visage of her lady shrouded in dark'. I had long since sold the book and had to troll through multuple vendors to find it again. How about clearly marking things as quest items? Same for the masons log.

Отредактировано DarthVishis; 18 авг. 2023 г. в 23:44
We can all give it our own personal scores, but the true score lays in the games success. Going by that, and how it carry's on pushing the bar higher, it has to be around the 9 or 9.5 out of 10 mark. That is the true score and pretty much reflects the main review score sites.

Strange thing with this game is thew more you play it the higher your personal score goes up. Usually this is the opposite.
Отредактировано LeftPaw; 18 авг. 2023 г. в 23:45
Автор сообщения: Two Armed Bandit
Автор сообщения: Kirioz

For what it's worth I usually use all the pouches/bags/sacks etc to turn the camp inventory into basically inventory tabs in the traveler's chest in camp to further narrow it into just that type of item.

My system such as it is to use multiple backpacks. A soldier pack, a mage pack, a rogue pack, and so on. So when i swap a character out i can just move that backpack to the next character. Also have a coatings pack and a arrows pack, and a pack for suspected quest items.

So if I swap Laezelle for karlach i just put all laezelles stuff in the soldier pack and move it. Same if i swap Gayle for Halsin or Wyll. Or if i need the current active player to use a scroll or arrow or coating i just move the scroll pack to his inventory

Throwable items i spread through all group members and just leave out because you cant throw from inside a backpack.

Junk/wares i keep in the chest of the mundane until i get to a vendor.

I usually keep 1 or 2 explosive barrels as well on a random character.

The game would benefit immensely from a global inventory here. The fact that you can access all player inventories and move items from one character to another in combat to make use of say a barrel or fire arrow or poison or scroll is a pain. Just have one global inventory for this stuff.

Отредактировано DarthVishis; 19 авг. 2023 г. в 0:06
Автор сообщения: Quillithe
I'm saddened to learn that people actually like crafting systems in CRPGs.

Outside of maybe Underrail (and maybe Outward if that is even an RPG) they're always miserable to me.

Even alchemy was more than I wanted really
the primary function of crafting here or in similar games is to provide additional functional world loot.
Generally you get both complaints too much trash loot and from others too many empty containers - so finding the right balance is likely impossible. ;)
but with herbs(recipes),metals in addition to camp supplies, wearable items, books you get some additional loot that you can place thematically and which is of use.

The biggest problem is fitting crafting into the narrative of a story driven game. Here ejected into the wilderness and the overall time frame being measured in days, it is harder to fit in easily than in a story with longer stretches of downtime and a homebase were you can accumulate materials and tools.

- alchemy works somewhat under the pretense of extending the abstraction of an inventory system to "mixing potions is just combining inventory items"
- and smiting is given an outisde location requirement

do you need crafting in this game? mey, not necessarily for the end products it produces, but from my perspective of generating a better loot table it is worthwhile.
in particular potions are so common that I often forget I can generate some more ;)
yeah, the more I played the game, the more its clearer to me that yes BG3 is a good game, but really not an "anomaly" as the media portrays, if media was fair, Pillars of Eternity which was made 10 years ago by a smaller company is about the same level as BG3, POE even has better writing IMO. For the best game, I still think RDR2, though it has a clunky shooting system, is still probably the current peak in gaming history.
Solid game but the story is all over the shop and the transition from gameplay to dialogue is janky as ♥♥♥♥. Spending an enormous amount of time going back and forth taking armour off companions, forgetting the boots, more time going back and forth. Shame really, a bit more polish and it'd be a legit banger.
Автор сообщения: Haerin's Boy
yeah, the more I played the game, the more its clearer to me that yes BG3 is a good game, but really not an "anomaly" as the media portrays, if media was fair, Pillars of Eternity which was made 10 years ago by a smaller company is about the same level as BG3, POE even has better writing IMO. For the best game, I still think RDR2, though it has a clunky shooting system, is still probably the current peak in gaming history.

PoE was definitely a very underrated game, they should have made the first one turn based too.
7/10? for the time need to develop this and ♥♥♥♥♥♥ writing I would gave it 6/10 at best.
I saw you mentioned Planescape Torment masterpieces unlike this lame story.
Отредактировано magicpea77; 19 авг. 2023 г. в 0:10
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Дата создания: 18 авг. 2023 г. в 23:06
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