Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Yes. It is class based.
Clerics don't use con for spells, but they have concentration spells, I think that's where there's confusion.
Got ya i was just curouise i play a lot of strategy games but never DnD so just started deep diving the classes and was wondering about this.
No cleric spell requires cosntitution.
Save DC on the spell is not the casting stat of the spell. It's the stat the ennemy has to use to dodge the spell.
When attack spells target AC like weapon attacks, DC spells instead target a specific stat.
But all spells of a class always use the same stat.
Yes it's by class.
Fighter - (if you subclass into Eldritch Knight) Intelligence
Bard - Charisma
Cleric - Wisdom
Wizard - Intelligence
Sorcerer - Charisma
Paladin - Charisma
Druid - Wisdom
Ranger - Wisdom
Rogue - (if you subclass into Arcane Trickster) Intelligence
HUGE HELP This makes alot more sense now thanks everyone!
When a spell doesn't show its casting stat, that means it's using its class stat.
Yeah thats where i got slightly confused because something like Eldritch knight i was wondering why everyone was saying to scale into int for it and wondered if that applied to all spell casting
Also, while it's kind of a tangent on being their spellcasting stat, there's a helmet that gives arcane synergy (a buff you can get from a few items in the game which gives extra +damage on weapon attacks based on your spellcasting stat) and it's incredibly strong on a paladin.
Going into game this all makes sense now but 1 last question how is druid scaling done in animal form? Does dmg scale based off Strength or Wisdom. (Mainly wondering if wisdom being prime stat only applies to spells since strength is usually default stat for melee besides some dex exceptions)
Like Cat has 2 Str 15 Dex.
Spider has 14 Str 16 Dex.
and so on for each form.
Not everything is directly relevant to BG3, but the sections on the Classes, Ability Scores and Combat/Spells will give a good insight into how the game works.
Just remember that the game is only based on these rules, there will be some things in the PHB that you can't do in-game or that differ slightly.
Thanks! Never would have noticed probably
Everyone here has already answered any questions i had and the bg3 wiki. That 5e website is way to much random info. Id rather use something about bg3 is why i prefer that wiki
This issue kind of falls into this being more of a game than an accurate simulation of a ttrpg, not that that's a bad thing, but bards are 'face characters' more often than not and deal with the npcs, buy the ♥♥♥♥, make the deals, ect, where in this you're going to be doing that by default so it's less important and the idea of having the person good with x skill doing x thing kind of falls to the wayside
Warlocks aren't new per se but they got a lot of development so it makes sense that a lot of their kit is pretty well-rounded when involving chr