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CHA-based classes work best.
Bard is arguably the best due to how high their ability checks bonus become.
Then Sorcerer and Warlock ( CHA is their main stat ), then Paladin ( CHA should be secondary, STR should be main ).
i think 8 str - 16 dex - 12 con - 8 int - 14 wis - and 16 char is the best build for the face of the party. use your expertise in social skills and thats all. probably get insight too.
You can get by on most persuasion roles with 12 or 14 CHA with guidance, friends or other supporting spells and abilities. However, there are discussion rolls you are expected to fail unless you've spec'd strong into diplomacy.
Addendum: I'm not saying Ranger is a better class, but it makes a better face then a fighter due to "adventure skills" and spell access.
You do not need crazy charisma unless your looking to pass most checks easily. Charisma based classes does flow better if your looking to be some diplomat though. Both fighter and especially ranger seem like they would be less in those fields but could be played as a charismatic leader but does not synergize with them.
If you really want to be a fighter or ranger you could take the feat Magic Initiate : Bard to get that cantrip. Also make sure you get the Persuasion and Intimidation proficiency during character creation.
in regards to charisma, having it at 10-12 for non cha builds should be enough for you to not lose your mind save loading if that's your thing. 14 is the most you should go for non-cha classes and even then you might be sacrificing some initiative or wisdom saves
Experiment. Roll a character that you enjoy aesthetically(Race and appearance) and grab a class you find interesting, if you end up not liking it or want to try something else you unlock a way to reset class pretty much immediately after the intro zone. Explore a certain ruin close to where you find more companions if you don't wanna miss it.
Edit: If I may suggest, go bard. Pick either the sword bard or the valor bard, Sword bard imo is the pick. Get access to Jack of all trades so it's +1 on all checks, get access to spells, a cantrip mocking enemies, get 'flourishes' which are pretty much 3 battle maneuvers from battle master. Mobile Flourish being my personal favorite as your attack pushes the enemy and you can teleport after, which is great at lvl6 when you get an extra attack, you will have high charisma and with a feat invested in heavy armor proficiency or a dip in paladin/fighter you can dump dex and have high strength. Alternatively you dump strength and go for high dex and medium armor. It's more squishy than a fighter but it mores than makes up for it in utility and options available outside of combat.
You can always multi-class and have a perfect balance of what you are looking for but if don't wanna have to do some lvling planning and such just experiment with what you find interesting and don't be afraid to try. some classes might need a few levels to hit their stride but remember who your characters is and bring in the Role Playing aspect of the game and you will have a nice rewarding journey.
So far I've managed just fine with them as the party face. Pull some of your Inspiration points to cover some bad luck strings and you'll be golden. If you're also willing to use illithid dialogue options for this character, you'll be able to skip some of the harder checks.
this is super interesting, kind of what i was looking for. maybe if i take the right feats it could work pretty good