Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've seen it happen at least twice: once at the end of Act 2, once in Act 3.
When you say "on the bridge", do you mean...
The very end of Act 2, on the Road to Baldur's Gate?
If yes, that should have notified you before the fight.
Yes, that's the one. I tried sneaking and it still popped up the minute they appear and insta-aggro.
Sounds like a bug then!
Thanks, I'll head over to the bug forum and report it.
Funny thing it seems it only warns if you are coming from a certain path, then it gives a warning from a decent range. If you come from another path it will only give warning too late.
That isn't a notification - it's a buff. IIRC, I think it gives you advantage for one round, as you were warned ahead of time.
The issue you might've run into is exactly what happened to me - I clicked so far into the distance that, instead of stopping and waiting for direction, my party continued on. This meant that the time between Lae'zel sounding the alarm and rolling for initiative was basically nonexistent.