Baldur's Gate 3

Baldur's Gate 3

View Stats:
Wizard Multi-classing is broken (in the sense that its OP)
So, I don't know if anyones noticed this yet, but the ability for a wizard to add spells to thier spellbook is dependant on what spell slots they have available and isn't based on thier level. Meaning, that if you say, have a lvl 12 sorcerer/wizard with only one wizard level, assuming that you can stomach the gold cost, you can learn lvl 6 wizard spells.

Ill let that sink in for a moment.

Now that you've probably realised what that means, heres a couple builds I've thought up that abuse this.

The Diabolist: Warlock/wizard 11/1. 3 level 6 pact slots that you can use to case any wizard spell (that you've learned) recharge on short rest.

The Metamage: Sorc/wizard 11/1. All the mechanics of a sorcerer with all the spells of a wizard.

The Mystic Theurge: Cleric/wizaard 11/1. Access to the entire cleric and wizard spell lists in addition to channel divinity and the rest of the cleric benefits

The Sage Sorcerer: Sorc/wizard 6/6. access to three metamagics in addition to the entire wizard spell list plus the lvl 6 benefits of both classes. Pick draconic for the extra damage + evocation for cantrips power out the wazoo.

The Necromancer: Sorc/wizard 6/6. Same as above, but picking necromancy school buffs your animate dead and allows you to twin spell create undead for double the mummies. The additional metamagic is icing on the cake.
< >
Showing 1-15 of 29 comments
Kyutaru Aug 18, 2023 @ 3:02pm 
Necromancer build would be pretty cool with the amulet that gives your undead minions resistance.
Dark Aug 18, 2023 @ 3:03pm 
Yes. One dip in wizzard is strong.

Just know that spells you learn through wizzard that way will use Int as your spell casting modifier.
orthostatic Aug 18, 2023 @ 3:03pm 
I haven't multi'd yet, but this sounds badass. Waiting out a few fixes and patches before I do another, but I definitely plan on some multi action. Kensai/mage was a walking blender in BG2:ToB.
corisai Aug 18, 2023 @ 3:05pm 
You forget about the price: either you're forced to wear INT helmet or your extra spells will be useless as combat ones (they're based on INT instead of CHA).
ACS36 Aug 18, 2023 @ 3:06pm 
Most spells are useless though and scrolls are really common.
Quillithe Aug 18, 2023 @ 3:07pm 
Hah, this reminds me of the old cleric/ranger move from BG2

Now here's the real question - when you respec it doesn't remove learned wizard spells.

Can you still cast them? Could you just be a 12 cleric with a whole book of wizard spells?

Originally posted by corisai:
You forget about the price: either you're forced to wear INT helmet or your extra spells will be useless as combat ones (they're based on INT instead of CHA).
Or just max INT and use all your warlock/cleric spell slots for the wizard spells when you cast spells that target enemies and use to hit/save
Last edited by Quillithe; Aug 18, 2023 @ 3:08pm
orthostatic Aug 18, 2023 @ 3:08pm 
Originally posted by ACS36:
Most spells are useless though and scrolls are really common.
Yup, not to mention the vendor refresh interval is much nicer in BG3 than it was in Divinity:OS2. Cloudkill OP.
No I think Not Aug 18, 2023 @ 3:08pm 
Originally posted by Quillithe:
Hah, this reminds me of the old cleric/ranger move from BG2

Now here's the real question - when you respec it doesn't remove learned wizard spells.

Can you still cast them? Could you just be a 12 cleric with a whole book of wizard spells?

Now that I do not know, I just found this out after I gave gale 2 level in sorc for twinn spell and realised he could still add lvl 6 spells to his spellbook.

Would love to find out tho.
Steefy_92 Aug 18, 2023 @ 3:10pm 
Meh, you get your second godhood unlock at lvl 10 for each pure class you play.

It's not op as you think, because some of high level scrolls will be unavailable for you to learn, depending on multi class combo.

It can be fun and some multi class combination work great. But pure classes simply stomp over.

Actually the more I play and fiddle around multi class, I find very little reason to mix (with exception for rogue, barbarian and cleric)
Last edited by Steefy_92; Aug 18, 2023 @ 3:11pm
Mizu Aug 18, 2023 @ 3:16pm 
Originally posted by corisai:
You forget about the price: either you're forced to wear INT helmet or your extra spells will be useless as combat ones (they're based on INT instead of CHA).

Its possibly worth it just for the utility spells that require no roll alone. Things like fly, gaseous form, haste, detect thoughts, various flavors of teleport, etc.
Quillithe Aug 18, 2023 @ 3:19pm 
Ah, tested it you do need 1 level of Wizard or else the tab won't show up.

I can see it being worth it either way too, you don't get too many Wizard spells to memorize but you still have enough to take mostly support cleric skills and pick out some wizard ones to give offensive/disable options and max int. I'd trade most offensive cleric spells for fireball anyway.

Or do something like be a warlock/sorc and use the ability to swap out wizard skills to let you cast all the out of combat utility (longstrider, friends, enhance jump, featherfall, detect thoughts) and buffs a wizard has despite a low int without using valuable and restrictive spell slots on it.

Don't think it's so broken it's a real problem though.
Last edited by Quillithe; Aug 18, 2023 @ 3:20pm
No I think Not Aug 18, 2023 @ 3:22pm 
Originally posted by Quillithe:
Ah, tested it you do need 1 level of Wizard or else the tab won't show up.

I can see it being worth it either way too, you don't get too many Wizard spells to memorize but you still have enough to take mostly support cleric skills and pick out some wizard ones to give offensive/disable ability and max int.

Or do something like be a warlock/sorc and use the ability to swap out wizard skills to let you cast all the out of combat utility (longstrider, friends, enhance jump, featherfall, detect thoughts) and buffs a wizard has despite a low int without using valuable and restrictive spell slots on it.

Don't think it's so broken it's a real problem though.

to be honest, I don't think its a problem either. I just don't know if its intended.

Back in early access you could learn cleric spells as a wizard through scrolls, I don't know if this is in the same vane as that.
Quillithe Aug 18, 2023 @ 3:25pm 
Originally posted by No I think Not:
Originally posted by Quillithe:
Ah, tested it you do need 1 level of Wizard or else the tab won't show up.

I can see it being worth it either way too, you don't get too many Wizard spells to memorize but you still have enough to take mostly support cleric skills and pick out some wizard ones to give offensive/disable ability and max int.

Or do something like be a warlock/sorc and use the ability to swap out wizard skills to let you cast all the out of combat utility (longstrider, friends, enhance jump, featherfall, detect thoughts) and buffs a wizard has despite a low int without using valuable and restrictive spell slots on it.

Don't think it's so broken it's a real problem though.

to be honest, I don't think its a problem either. I just don't know if its intended.

Back in early access you could learn cleric spells as a wizard through scrolls, I don't know if this is in the same vane as that.
Yeah it feels so much like cleric/ranger which was...maybe not intended but who cares.

For those that don't know in BG1/2 (but not EE by default) a cleric/ranger got the cleric spells, and being a ranger meant they got spells from the druid spell list.

But that didn't just cover the levels they could cast ranger spells, they got the WHOLE druid spell list. So you got a divine caster with every single divine spell who could also fight pretty well, it was great.
[Heretic]Rivga Aug 18, 2023 @ 3:30pm 
This is clearly a bug,
Enigmatory Aug 18, 2023 @ 3:30pm 
Multiclassing is always a trap.

Originally posted by No I think Not:
So, I don't know if anyones noticed this yet, but the ability for a wizard to add spells to thier spellbook is dependant on what spell slots they have available and isn't based on thier level. Meaning, that if you say, have a lvl 12 sorcerer/wizard with only one wizard level, assuming that you can stomach the gold cost, you can learn lvl 6 wizard spells.

Ill let that sink in for a moment.

Now that you've probably realised what that means, heres a couple builds I've thought up that abuse this.

The Diabolist: Warlock/wizard 11/1. 3 level 6 pact slots that you can use to case any wizard spell (that you've learned) recharge on short rest.

The Metamage: Sorc/wizard 11/1. All the mechanics of a sorcerer with all the spells of a wizard.

The Mystic Theurge: Cleric/wizaard 11/1. Access to the entire cleric and wizard spell lists in addition to channel divinity and the rest of the cleric benefits

The Sage Sorcerer: Sorc/wizard 6/6. access to three metamagics in addition to the entire wizard spell list plus the lvl 6 benefits of both classes. Pick draconic for the extra damage + evocation for cantrips power out the wazoo.

The Necromancer: Sorc/wizard 6/6. Same as above, but picking necromancy school buffs your animate dead and allows you to twin spell create undead for double the mummies. The additional metamagic is icing on the cake.
The Diabolist: normally you can copy and use wizard spells that out of your level. You can only learn and cast level 1 wizard spells(core rules). If it works other way then Larian made grave mistake.
The Metamage: same
The Mystic Theurge: same
The Sage Sorcerer: you will be limited by spells of 3 level you just get higher level slots by basic multiclass rules. No idea how Larian released 5e multiclassing but after broke haste that giving extra action(and only 1 weapon attack by orogina spell description) i don't really care how far they ruined 5e core. Though any tactical combat possible only if you ignore dozen of exploits and holes.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Aug 18, 2023 @ 3:00pm
Posts: 29