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Just know that spells you learn through wizzard that way will use Int as your spell casting modifier.
Now here's the real question - when you respec it doesn't remove learned wizard spells.
Can you still cast them? Could you just be a 12 cleric with a whole book of wizard spells?
Or just max INT and use all your warlock/cleric spell slots for the wizard spells when you cast spells that target enemies and use to hit/save
Now that I do not know, I just found this out after I gave gale 2 level in sorc for twinn spell and realised he could still add lvl 6 spells to his spellbook.
Would love to find out tho.
It's not op as you think, because some of high level scrolls will be unavailable for you to learn, depending on multi class combo.
It can be fun and some multi class combination work great. But pure classes simply stomp over.
Actually the more I play and fiddle around multi class, I find very little reason to mix (with exception for rogue, barbarian and cleric)
Its possibly worth it just for the utility spells that require no roll alone. Things like fly, gaseous form, haste, detect thoughts, various flavors of teleport, etc.
I can see it being worth it either way too, you don't get too many Wizard spells to memorize but you still have enough to take mostly support cleric skills and pick out some wizard ones to give offensive/disable options and max int. I'd trade most offensive cleric spells for fireball anyway.
Or do something like be a warlock/sorc and use the ability to swap out wizard skills to let you cast all the out of combat utility (longstrider, friends, enhance jump, featherfall, detect thoughts) and buffs a wizard has despite a low int without using valuable and restrictive spell slots on it.
Don't think it's so broken it's a real problem though.
to be honest, I don't think its a problem either. I just don't know if its intended.
Back in early access you could learn cleric spells as a wizard through scrolls, I don't know if this is in the same vane as that.
For those that don't know in BG1/2 (but not EE by default) a cleric/ranger got the cleric spells, and being a ranger meant they got spells from the druid spell list.
But that didn't just cover the levels they could cast ranger spells, they got the WHOLE druid spell list. So you got a divine caster with every single divine spell who could also fight pretty well, it was great.
The Diabolist: normally you can copy and use wizard spells that out of your level. You can only learn and cast level 1 wizard spells(core rules). If it works other way then Larian made grave mistake.
The Metamage: same
The Mystic Theurge: same
The Sage Sorcerer: you will be limited by spells of 3 level you just get higher level slots by basic multiclass rules. No idea how Larian released 5e multiclassing but after broke haste that giving extra action(and only 1 weapon attack by orogina spell description) i don't really care how far they ruined 5e core. Though any tactical combat possible only if you ignore dozen of exploits and holes.