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also FFS I know I can go into turn based, this is during combat which is already turn based.
Biggest problems I have seen:
1) No checks are made for moving silently. If you are outside an enemies vision cone and stealthed, they can't see you at all, regardless of stealth skill, even if you are right next to them. Its ridiculous someone in full plate with a -1 stealth skill can sneak up behind someone to get an attack with advantage due to this.
2) When stealth checks are made, they are made too often. In normal 5e rules you make ONE stealth check when you take the action, and if that beats their passive perception you are hidden, unless you don't meet the conditions to be stealthed. They can take their action to search if they want to roll their own perceprtion check of course, but thats fine. The conditions to be stealthed are one of the only things larian really gets right, since stealth auto-fails if you have no form of concealment from an enemy, which is great. But the way the game forces you to make a stealth check for each enemy that has vision on you, and every time an enemy turns to face you, and then again when they make their search action, means only masters of stealth have a chance of stealthing inside vision cones, and even then they will eventually roll a 1 with all the check spam. Basically, with just 1 check like 5e should be, a 60% chance to stealth is indeed a 60% chance to stealth. But with a spam of multiple rolls from every enemy, that 60% quickly dwindles to near 0.
But due to number 1 above, and the ability to enter turn based mode, you can work around number 2 being a problem most of the time, as you can just never enter vision cones unless you have to. Ironically, this means your stealth skill doesn't matter for stealthing most of the time, since no rolls are ever made if you are outside vision cones, which is again silly.
also the light, try to get a place in full darkness. the sun icon in where you are standing represents the light lvls.
Amen.
1) The game is based on D&D. BASED ON...not 'Direct translation of'. I believe that this is the description I've seen multiple times.
2) Some of the things that deviate from the D&D RAW are in the player's favor, such as getting an additional Ki point as a lvl 1 Monk (Boy, don't I wish THAT was true in D&D 5e!).
3) Quite a few of the spells do not work the same and this is WAI.
4) The Player's Handbook and DMG EXPRESSLY STATE that you cannot Hide in plain sight. TBH, the fact that we get the 'Red Vision Area' thing is greatly to our benefit because we can observe the enemy's movements and stay ONE SQUARE out of their sight line. Yeah...because that's exactly how D&D works in 5e. Right.....
Stealth with an Assassin is NOT an 'I win' button.
Yes they will, they are trying to find you and they will spread out a bit to do so. They do a reasonable job of it too, although in my experience different enemies are better at it than others which is presumably intentional. They don't do this unless:
a) you've already shot somebody
b) that somebody is still breathing, or
c) one of the somebody's comrades noticed them perish
However they do give up after a bit if they can't find you, although they seem to remain on higher alert.
I'm playing Astarion with assassin spec and in my experience he can be spectacularly deadly. For example he downed the Spider Queen and her two phase spider guards entirely on his own. One of the reasons he could do that is 'cos the spiders, unlike the golbins, did not actively search for him if they couldn't see him.
On the other hand he can also get spectacularly dead himself if he gets rumbled. In other words stealth assassin play is a high risk high reward enterprise. If you want to save scum it's easy. If you want to play straight then you've either got to put significant time and effort into scouting, risk assessment and planning or you got to limit yourself to low hanging fruit.
Firstly if you are doing stealth then u should not bring your whole squad with you.
Go with the stealther, and equip him with mostly momentum items. Because every momentum gives +1.5 meter speed. So for instance my sneaker guy a ranger, can attack 3 times a turn(or 4 if hordebreaker and 6 if also speed potion). I usually basic toxin his blades. I sneak at the enemy alone, hit him from behind with all attacks, ->surprise first round. then just sneak away 20 meters further...next round i will start with high init, enter sneak, and move 20 meters away. It is the position they will go where they last saw my guy visible. Since i am 20 meters away i am out of their sight, and even with dash they cannot really get into a range where i am in sight. If you have in first round(when you first attack and surprise them) your basic action still, you can even dash away, so 40-50 meters away you enter sneak there is no way they will find you:)
Momentum and Sneak synergize well.
But I agree, limiting enemies to one check per turn would be a much better experience.
Sure it didn't make any sense then either, but at least there's precedent.