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Yeah, I edited that comment to mention that I still believe the majority of Larian's homebrew benefits martials. Specifically, letting everyone cast from scrolls is a monumental change that seriously harms casters. Any spells you actually *need* can be obtained with some gold and stashed away for those crucial moments.
We just need to fix the problems.
Concentration is a big one.
Bad spells still require it things like blur might actually have some use if it was not for concentration.
Improved invisibility might actually work if it was not for concentration. (at least in its current form)
Improved invisibility basically is regular invisibility. It comes off anytime you do anything. Useless.
We already know about the checks and skills. Which are all designed like trash.
Improved invisibility is checking your constitution for concentration checks... and again stealth checks themselves are not something a caster would invest in.
This is something spells usually fix on their own by giving nice bonuses from the spell itself. Like in pathfinder using improved invisibility actually gives you like a +20 to stealth for example.
Looking over the entire game the final verdict is that casters are under powered.
Its not a question of if its a question of how to fix the problem.
Rules are in a book made a long time ago. That is there this is here. I understand we do not need to follow the rules exactly because they clearly have not done that with this game.
What we need to do is make casters good.
I can easily make a party of 4 fighters and steam roll the entire game with no worry about learning because the classes are soo strong.
I want casters to not be under powered.
example 2 fireballs in 1 turn cost a lot of resources. 3 of your sorc. points meaning you can do that like 1 time a day at level 5 and may be 2 times a day at level 6..... that is for the entire day.. which could both easily be used in 1 battle....
That is not an amazing feat when you compare it to a figher who can attack 7 times a turn while inflicting bleed, open wounds, forcing weapons to drop, proning, dazing... etc...
All these things while they are still dealing their tremendous damage out put and since they have so many attacks they are picking and choosing who and what to kill at will... with.. no worry about running out of spells to do so...
do to the horrible design they can even use scrolls... that should be removed ASAP. but that would not solve the problem that casters suck nope and it would not stop fighters from being so powerful compared to a caster. I am not looking or caring to nerfing fighters though.
I want casters to good and they suck in this game.
No, the actual problem is that weapon-users are overpowered because of how this game treats extra Actions with Multiattack.
A level 11 fighter makes 3 attacks.
With Haste, they're supposed to make 4 attacks total ( as per D&D 5e rules ).
Yet in BG3, a Hasted Fighter of 11th level makes 6 attacks.
Which means that with Action Surge, you can make 9.
And with Great Weapon Master, you make 10.
They tried to balance it by removing the "1 spell slot per round" limitation of casters, which is not as strong due damage stacking favoring weapon-users.
Casters are all right, but weapon-users are busted beyond belief.
Which honestly is quite fun. ¯\_(ツ)_/¯
You mean this? ( slight act 2 spoiler )
https://www.youtube.com/watch?v=QssuPArBJK8
That's a 6th level Paladin with just 2 Sorc levels, and as you can see the stacking damage comes from weapon-based attacks ( Great Weapon Master + Prepare + Relentless Revenge + Oil of Sharpness + Haste + Divine Smite )
I would be highly surprised to see an 8th level caster do even a third of the damage in a single turn, since at most you'll cast 3 spells ( unless they're specifically using a mob with natural vulnerability to an element, for example ).
Not precisely.
The limit is basically just that casting a spell with a bonus action - whether cantrip or leveled - means that the only other spell you can cast on your turn can be a cantrip with a casting time of exactly one leveled action.
It is entirely legal to cast three leveled spells in one turn and this can be done deterministically (e.g. fighter-2/wizard-5 can cast Fireball with his action; use his reaction to cast Counterspell in response to an enemy caster trying to Counterspell his Fireball; invoke Action Surge; and use the new action to Hold Person or Blindness/Deafness that caster. However, he couldn't then Misty Step away, since that'd use a bonus action and he's already cast non-1-action-cantrips on his turn.
There's even actually at least one legal way to cast four leveled spells in one turn at level three when you hav just two spell slots, but it requires your table be full of chaos worshippers (Fighter 2/Wild Magic Sorcerer 1; cast spell with one of your spell slots while invoking Tides of Chaos, DM causes an immediate surge which ends up having you cast another spell automatically and reset Tides; action surge and do it again so long as you didn't die because you fireballed yourself).
'course, the other bit is also that Haste has a limited menu of things you're allowed to do with the action, and neither Cast a Spell nor making more than one weapon attack is an option.
PO: "This screwdriver SUCKS it doesn't work!"
There's different classes in D&D for a reason. It's perfectly fine to not understand how to fully utilize a class because you prefer one style of gaming. Casters are always weaker in the lower levels because that's the trade off to the higher levels. Been that way since basic D&D. That's why party balance is important. If you roll a sorcerer the first two NPCs you meet are a fighter and a cleric. You don't even need a fourth character in your party if you don't want except on tactician difficulty. First few levels the sorc is support for your cleric and fighter but as you grow in power the sorc can become the main damage dealer and your fighter and cleric are there for support.
Try reading as well before you post because you have not said anything that has not already been spoken or about. We know bro.
I like how you gloss over more imbalance like the fact fighters should not be able to use scrolls normally and since they can that means they can have more access to haste via scrolls.
Nice failed post.