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tyranny was so good but so unfinished it was sad
Actually would not even mention it in these regards.
If you want writing, dialogue and choices and consequences quite a lot of games do it better. BG3 fails on almost all four you mention quite hard. They promised a lot and failed to deliver.
You could check all the suggested other games folks are mentioning, like Underrail (even that has a better story than this!), Wrath of the Righteous which is based on an existing campaign...and you probably never even heard of Disco Elysium.
I know, a lot of people said it ended too early, but it kinda would have been a different game I feel like if it kept going. Now things could have expanded absolutely. But yeah, the world of Tyranny was so interesting, wish we were gonna get more
Disco Elysium is a phenomenal game, but I will NEVER forgive Zaum for stealing Roberts game from him
WHAT? I thought this was BG3s biggest strength? The vast amount of voice acted dialogue, the motion cap scenes, the amount of decision trees that lead to different story lines and consequences to the point you have to save scum....If not this than what? All the other elements have already been done in other games.
But I really can't see how the BG3 writing is good, from the very odd main story lines to the side quests to especially the weird stuff like pointless random 'I'm a cartoon villain' violence they even care to animate to the randiness of the companions.
Also the way they steal things from BG1/2 is incredible low quality and pretty much an insult.
As said: in the end a question of taste, but when you compare it to other RPGs, you should be more objective or don't compare it at all.
Lol...nope? The only thing that fits from what you are saying that they have added the voice to most of the stuff. (There are a few that lack it)
But that does not mean there are many choices. Like say you have for every decision three different routes(which in this case most of the time is not even true, as they all lead to the same conclusion), however later on most of the times these decisions also intersect, so you can get to the same point by making slightly different decisions. So the actual as to say diverse paths that BG3 promised is not present.
There are a few noticeable decisions but usually, well they are not that important.
For instance i am unsure how much it matters if during ACT2 when folks storm the big bosses hideout there is nobody that died from your allied NPC-s. (Not companions, but flaming fists and harpers.) Because most of them are just flavour 1-2 sentence characters.
You can have them litter the bridge -> tons of gear to sell
Or you can have them all alive-> not really sure if it matters beside personal satisfaction.
And Waukeens rest with Beryn is the same->miniquest for some xp and inspiration, or just ignore come back later and loot his body.
These two are examples of how much your choices really dont matter, because nobody will care for them. (There is even a post, where some guy managed to get EVERYone beside Jaheira die, when they stormed the tower:D yet Jaheira is still talking about her tropps guarding the first floor:P)
The decision tree in this game is a similar illusion that of Mass Effect 3. Just apparantly instead of red, blue, and green, and headshot, you also get a yellow option and that is it.
ME1 and 2 did have decision trees, ME3 did not really, it was just a conclusion of the first 2 and incorporating very shallow decisions but very well masked and very well shown as big decisions, just like most of the decisions in this game.
Wrath of the Righteous has more important decisions than this game. And better writing too. And that game is actually a hardcore PF number cruncher game. But i still like its story a lot more than this games. Dragon Age Origin had a more complex decision tree than this one.
So sadly whatever you were told about this game regarding these four, they are exaggarated by the hype train. (I could name you about a dozen better games than this in CRPG genre, but they are already present in many topics, but the two most rarely mentioned as not many played and know them are wizardry 8 and arcanum)
The game failed to deliver utterly.
I mean, to compare grapfhics with older games isn't exactly fair, but even that aside, the last time I saw such pretty ridiculous animations people created a ♥♥♥♥♥♥♥♥♥ around it, spitting on ME: Andromeda over it and that was 6 years ago..
Voice acting... is likely more complete in this game than in others, but the quality is prett awful in most cases. Not saying the voice actors did a bad job, but what they were ordered to deliver just feels weird.
Pathfinder for example while not having every text voiced did a much better job in that regard, including the uppish aristocrat.
It also shows way better example for being evil. For example an officer of Hellknights, fighting against the bad guys, but with brutal means and punishing those who fail and flee, not for the fun of torturing someone but out of (what they see as) necessity to forge an army that can claim victory.
The artistocrat meanwhile is evil simply because (for his own reasons) only cares to enjoy his life without much care what this means to others. This doesn't mean that he runs around actively killing people as he please, he simply doesn't care all too much to help and for example just wasted thousands of gold pieces to port in flowers to hit on you, then spending that money to help the poor and wounded.
That's how evil should work. Not cartoon villain "niehehehehe" violence.
The game also let you do this, simply to give the player the choice to be brainless psychopath, but that's actually a sad standard for such games and often enough the only way to play evil.
Yea but like I said, story/lore/character/writing wise they are all kinda average and even corny. When I played through Fallout NV I felt the writing and characters were on par with a good show like Breaking Bad or something from HBO. I figured BG3 would be along those lines from what I have been reading in the reviews & hype.