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Currently, even if you kill off that custom character they are still stuck in party, you have to do some scripting to get around it. Seems like a bit of an oversight, I want to have faith that Larian will address this eventually but IDK because I have not seen it mentioned enough.
Problem is you're treating this as a Diablo, or other MMORPG game with a server you can log in and out.
This is an RPG game, that is a campaign, so if you decide to play with someone you do it to completion. And if you don't want that, then invite a person and allow them to play one of the original characters - that way you can dismiss them later.
No, it seems like you think this is MMORPG, when it's not.
Allow them to join and control an origin character. You can dismiss those.
What?
I know it isn't Diablo, but I can't even sent the character to the camp? This doesn't makes sense, this is not Divinity Original Sin 2, that you have only 4 character for all the game, but some characters that can be changed if you want anytime;
It's no excuse this...
I'm loving this game, but this was a awful design decision