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Don’t try to kill Grym with melee until you’ve hit him twice with the piston (if even then), and when you do, use bludgeoning weapons.
Remember you can shoot both the piston lever and lava crank to activate them from a distance.
Killed it with half-dead party without spell slots on 1st blind run(never got into forge during EA), without using hammer, so its not that hard. Just use bludgeoning weapons with barbs/fighters, heal and buff with casters if they are unable to damage atm, there are many things you can do with characters other that doing actual damage, like remember you can throw potions, use grenades and scrolls.
Yes I've been trying to do that. Either the lava runs out in a bad moment, or Superheated runs out when he is close to the forge, or my attacks are missing so he Prime Targets the wrong companion, the list goes on.
The only companions in my party using Bludgeoning Weapons are my cleric and my Wizard. So yeah. Not really very tanky. Don't know whats there to tank anyway when he hits for like 20-30 and then follows with a big ass range AOE that hits for another 10-15. Not much to tank there that's literally 3/4 of my party dead in one of his turns
So just have your party at a distance (on the platforms) surrounding the hammer, one at the lever, and just use the other three to draw him in the direction that will lead him into the anvil. This is a specific time when cantrips like true strike can be useful, or any ability you have that can lead to advantage on attacks. Is everyone with a green or blue ranged weapon? At this point in the game that should definitely be the case, you shouldn't have any common equips anymore.
Position tank at the platform where he emerges from.
Position Rogue or second tank next to your first tank
Any caster can just stand on another platform and buff or chill.
Shadowheart or other character the the wheel to open the door.
(this character never moves - just reactivates the fire as soon as it cools down & casts healing word or any other buff on allies)
Equip all blunt weapons.
Haste potions on warriors/rogues.
Open the door.
While the golem is super heated, it will go to attack the two tanks. Make sure your tank is the LAST character to hit the golem. Whomever gets the last hit - will be targeted next.
Keep him in the heat by having the tank hit him last.
Golem won't last very long.
Stuff like this is very common in normal TTRPGs as well. I've used them a few times in my games. If you did enough exploring in the underdark and areas leading up to the boss, you would know exactly how to deal with him which it sound like you've done. All I had to do is split my party and have one person in each corner safe from the lava. Then you just kind of pass him back and forth between people hitting with the hammer. Easy as that. Two hits with the hammer while grym is superheated should do it.
In my personal opinion, the boss design is extremely good. It forces the player to use tactics and actually explore/read rather then just running at it like a gremlin trying to brute force it. It's the whole point of puzzles to begin with. Can you still brute force it? Of course! But it's going to be painful. Very little difference in this then in dealing with a vampire lord in usual DnD where unless you kill them in a few specific ways, they just respawn in a couple hours/days.