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That depends entirely on that person's moral alignment.
it's funny if you let them live you choose the evil path if you kill them it's the good path.
It's very clear the goblins are evil creatures when they're introduced to the player. They're sadistic murders and you more or less can tell this when you talk to them. The mind parasite doesn't matter in this respect, it comes down to what kind of person you are.
The fact is most people would run away from the goblins or slaughter them on sight because they'd recognize them as evil creatures. Only evil characters would try and use or manipulate goblins to their will. SO if your character is neutral or good, you'd never cooperate with goblins and quite literally be terrified or filled with hatred for them.
Generally, you can go the full righteous route and slaughter evil however you want. It's the evil path, that cuts tons of content, because you literally murder half the cast, that would provide it, if kept alive...
As far as Duergar go: They are irrelevant later in the game. Same as Goblins. Feel free to butcher them without any repercussions for Act 3.
But that's not really what I'm asking.
Basically, I'm only asking: Is it worth the bother trying to look for an ... equitable solution?
I mean, they'll all die anyways. Despite my attitude, I can't leave those gnomes as slaves, so the duergar are going down no matter what.
Usually, speaking to anyone who doesn't outright attack you on sight will give some background and lore information even if you then end up killing them. Do you care about hearing more about the lore? Yes: talk. No: kill.
No, see - I literally, like word for word, asked 'what's the consensus'. Not a universal constant, but a sort of broad median.
I can now supply you with the answer to that question. It's: Go ahead, murder away, the cost is largely inconsequential.
Therefore : slaughter is the way to go.