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The you have a memory problem, played BG1 a year back and first 40 fights.
Miss, miss, miss, miss, hit, miss, miss, miss, miss, miss, miss, miss, miss, hit, miss miss...
Every game with RNG has these threads crying about RNG.
its not so cut and dry as he had the high ground. Wyll was a Level 4 at the time and had a 75% chance to hit with each attack, (so i wasn't under leveled for the battle) but just missed them all, I mean outta three attempts you'd think he hit at least something.
I just think the RNG could be tweaked a bit is all I am saying.
Could I have planned this better, sure.. but it was my first time in that area and didn't expect Sniper Gnolls perched at the top of a Hill, with weighted dice. Next time I will be more prepared for the complete failure of my rolls!
Exactly. I play a dice based board game which eventually got released on PC.
I have seen these kind of threads hundreds if not thousands of times.
Yes i remember the first levels of playing a caster in those games. Fling darts at enemies counting on 90% of them missing, but it was something for them to do besides those few moments where you actually decided to spend one of your precious fee prepared spells.
Even when making a character that was supposed to just to spend their time doing auto attacks combat was a big ol swing-and-another-miss most of the time untill you started getting some decent magical weapons to swing around.
Yes thats how odds work. Its unlikely to get an outcome like that, but he key word here is "unlikely". If unlikely things never happened no one would ever bet on a borse with low odds of winning, and yet it happens.
Higher position = they roll twice. Gnoll attack is +4 to hit in the rules, so that would be something like 6/20 to hit AC10. thus 1 chanc out of 4 of missing.
Rolling twice that makes it 1 chance ouf of 16 of missing.
Thus, you can expect a gnoll on a height to hit 15 times out of 16 a character with no armor.
There's no RNG in your disfavour here.
You are just giving a huge advantage to the enemy by letting them have the high ground.
Adapt your tactics, RNG is not the cause of your problem.
As for your missing, 75% chance to hit when at a disadvantage for Wyll level 4 is impossible.
So either the game doesn't factor the disadvantage when showing the odds, or you're not reporting actual information.
With a disadvantage, the probability of hit is a square number/400. So the most likely probabilities would be 72% (for 17/20 of hitting, i.e. hitting on a roll of 4).
Even if you hit on a 6 (75% to hit without disadvantage), that would translate in 56% only,
Missing 3 times in a row in that case is uncommon but to be expected.
Here a case of cursed dice: https://www.youtube.com/watch?v=XXy2awzR-mM
Proceed like in the video to get un-cursed!