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The whole point of Bhaalspawn was to act as a contingency in the case of his death. Given that Bhaal can now die a mortal death now, I think it would make sense that he would try and recreate that contingency again. I mean, it actually almost worked last time bar a particularly willful/determined Bhaalspawn. In fact, it did work out for him in the end, during the events of Murder in Baldurs Gate. In case you don't know, WotC has an official character that acted as the Bhaalspawn we the players played in the BG games.
Now whether that makes sense or not is up to you. Personally, I think it makes sense given the context of his resurrection.
You could say the Second Sundering was a soft-reboot of the DnD lore given almost all gods were resurrected in some way, shape, or form as well as lands previously lost being found again, etc.
I guess it's open to interpretation now. I think if any quasi-deity can spawn insurance kids then it opens a bag of lore worms. Why is Bhaal the only one doing it?
I think it's more likely WotC is conceptually bankrupt and rehashed stories make money.
The original BG games were never considered canon though. The time of troubles and Bhaalspawn were canon, but they had their own ending that didn't involve ToB.
BG3 was their chance to do that. Maybe the "definitive edition" will properly tie up the loose ends.
There's so many Shar/Selune references and plot points in the game that I think might be evidence of Larian's original vision for the main story. I honestly wouldn't be surprised if they had to compromise that for WotC.
I just realized I misunderstood your question. No, as far as I know, there is nothing in the game to suggest why Bhaal would create more Bhaalspawn after his resurrection. So yeah, I guess you could say it's headcanon. I don't see any other reason why he would do so. He has a very compelling reason to do so again given he's mortal again.
Like I said, I think the dead three plotline was added late into development, probably by pressure from WotC. You can tell very obviously in the game there are narrative conflicts between the two major plotlines.