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I see you not readed again.
We stayed friendly/neutral with all the other true souls after the first encounter without the need to do anything of evil.
Nere is the only exception because lack of the options larian gived to us for all the others true souls.
So yes Nere situation is incomplete and badly handled compared to all the other true souls we encounter in act 1.
Nere situation lacking some options for roleplaying compared to other true souls and is a big problem for a crpg.
Honestly I didn't understand the relationship between Nere, the dwarves and the gnomes (other than it was obvious they were pressed into mining for Nere and mistreated)... namely because I totally didn't see the poisoned gnome back with Spaw before I arrived to hunt for Nere. So afterwards when I got back, I found her and realized there was a rescue-the-gnomes quest. Also that gnome dude from the windmill... I thought he was an idiot when I first found him, then he goes and gets captured again... so better off dead Darwinism lol...
But even still, I didn't care about the gnomes, I was just there for Nere's head, and the conflict between the dwarves, gnomes and Nere (that you could persuade him to kill his own Lt and start the fued) was just to ripe a powder keg to not start off. I also couldn't really tell the difference between the groups due to how poorly the NPCs were labeled... and everyone was red to me, so I ducked out of the way and let them have at each other after a few failed attempts to brawl on the main floor with them. Breaking line of sight and casting fog/darkness really seemed to help them not target my party at all during the open few rounds. Those mind casters are annoying.
Iv had a few fights that can be done easily by luring enemies into corners kill boxes or throwing them off ledges... but when I try to do them 'normally' or come up with something more creative, it rarely accomplishes anything I couldnt have done in 1 10th the time with just spamming Eldritch blast and HP pots.
The game sometimes feels like it was made for the 'heavy chest' crowd from OriginalSin2.
But most games have a meta, especially when they want to make encounters that you cant just roll your face across the keys for.
Its not impossible, just very gimmicky.
PS: Ignore the 'gitgud' andys. I 100% guarantee they are running some min/maxed meta build and acting like they just stumble through their encounters with 'normal' gameplay strats. Vids or it didnt happen.
'Oh no, I just went in with four fighters and happened to get good initiative rolls, nothing special' or 'is it not normal to bring 3 sorcs and a nerd?'
XD okay buddy.
Some how I doubt this. You probably reloaded at least a few times.
Games not hard but not all the fights are predictable wins unless you have some kind of meta game knowledge.
Also, I think Dex and the Alert feat are the most slept on in this game. Going first is a major, major advantage in this game.
if you choose to fight him alone it means letting the gnomes die
The worst part about that fight is how BG3 absolutely falls apart in larger encounters. I had one character in one initiative order, fighting the enemies that spotted him shove somebody off a ledge. I had two other characters in an entirely different order, fighting the main bulk of the dwarves. One character didn't get spotted, so they were still able to run around in real time. The camera couldn't decide where it wanted to focus, and half the time I couldn't see what enemies on a different level were doing during their turns. Plus, the AI gets confused about what to do in big fights like that, so half the enemies turns lasted a full 20-30 seconds before they actually moved. This game is a mess, you just only see it in the moments the game most needs to keep its **** together. : p
Yeah, all companions should be put in turn based when a battle happens IMHO.
Waste of a perfectly good smokepowder canister, imho.