Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just don't have any of your characters stand near the lava and that fight is easy.
reloaded.Got better initiative rolls. suddenly its much easier.
All hail RNGesus.
The two times I've completed the game since I've just
Minor Spoiler: stolen the runepowder from the gnomes and dropped it right in the middle of the area. You have to sacrifice one of your party members to set it off, but it instantly kills everything in the area. It kills all the gnomes too, but they don't matter to the plot as far as I can tell
If you were planning on fighting him, you can either talk to the dwarves first or just attack the dwarves first instead of fighting both at once.
If you didn't expect that a fight might be a possibility when digging up a true soul with a tadpole in their head that you may have already had a quest to kill, I also dunno what to say.
Not just everyone but every animal as well, so many times you can get the animals to turn on their masters. Plus the animals say some funny stuff.
The game force to fight them.
And no is not true you can expect this fight, specially because you can be friendly with all other "humanoid" true souls in act 1.
And no again you don't necesseraly have a quest for kill nere when you first encounter him.
There are 2-3 fights in act 1 a bit random and lack of the normal ways of dealing the game showed to us in act 1.
https://www.youtube.com/watch?v=_I25PyQO5eE
Nere will help you kill the dwarves and not attack you
Now, if you stop him from killing the gnomes, then yes. But if you were planning on freeing the gnomes, surely you might expect that digging out more people keeping them enslaved to fight all at once is maybe not the best approach?
Seems you not understand how a crpg, specially dungeon and dragon based work.
There are multiple choices and some dialogue can fail on Dice.
But Nere situation lack of this dialogue.
And no you can't expect to need to fight Nere, because with all the other "humanoid" true souls you encounter in act 1, you have always a way to talk with them and get friendly without kill nobody.
Both if you are playing evil or good.
Simple Nere situation isn't complete compared to other true souls of act 1.
Lacking on rpg part, simple a poor work this part of the game, compared to the rest of act 1.
You are take a video show the problem, but you not understand.
You show a video where you are forced in a specific way, evil, for keep him friendly.
All the other true souls you find in act 1 can be friendly by simple a persuasion or similar type of skill checks.
This is for keep the roleplaying option for the players.
Instead in Nere situation this is missing and is a in important part for an rpg.
Missing roleplaying options compared to the rest of the true souls situation, show Nere was poorly handled by larian, probably they was in rush with this part of the game.