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One big thing I've learnt is that positioning is very important as well as team balance. Good luck.
When he levels give him spells that crowd control, or disable a enemy, use his spell slot spells to hinder the enemy.
Imo if you get damage spells it will only last one turn or one nuke. If you give him actual crowd control spells like hold person it lasts upwards of 10 turns.
Give him fireball as a cantrip and he can use that any amount of time, making that his source of damage. Then save his crowd control for tougher fights.
Wizards' spells are not for nuking. That's a pure waste of magic. If you want to inflict hit point damage, use a sword or an arrow. They're free. Specifically, in 5e, your cantrips are your "I just want to basic attack" method for wizards like Gale. The purpose of the wizard class is not to "do damage". It's to decide who on the battlefield gets to do any damage. The only exception to this otherwise hard and fast rule is the Wall Of Fire spell, which is wildly ridiculously overpowered and completely trivializes 70% of fights in the game after you get it some time early in Act 2. But Druids can get that spell, too, so you still have no reason to waste wizard spell slots on doing damage.
Instead, your spell slots are for doing things that swords and arrows can't do. Like slowing down all enemies so they're easier to hit or they can't reach you. Or freezing them in their tracks so your own attacks automatically crit them. Or forcing enemies to fight each other. Or preventing enemy spellcasters from doing those things to you. The thing about wizards is carefully (one might even say... intelligently...) picking the right moment and the right place to put the right spell to dramatically affect the course of combat.
Alternatively, find Withers and then take a character to see him once he's in your camp. Then respec Gale to be literally anything other than a wizard for a while until you get to around level 5 or higher. And even then possibly just not bothering with the wizard class because it's complete ♥♥♥♥♥♥♥ garbage in D&D 5e, most especially in this game with the spells that Larian gave you to choose from.
In my experience so far, paladins and barbarians are capable of putting out way more damage than a maxed out wizard.
Is this some of this 5e new math I've been hearing about?
Just dont take grease or sleet storm, those seem to harcap your spell DC at 12. So they are useless. Also if you throw a bit of water on the ground(preferably at an enemy) and use ray of cold then the water freezes and the guy can fall down, but even if not he will get movement reduction:D
It's a noob. They don't know what things are called, and their idea of what "a mage" is "supposed to be" comes from games like World Of Warcraft and Final Fantasy.
I suspect he means fire bolt.
Wrong. Grease is amazing because it reduces enemy speed. Them falling down is just a bonus. You also get extra damage after you nuke them with fire ball.
Anyways, wizards can do both damage and are great at reducing enemies movement capabilities.
These kids nowadays.
These kids nowadays know that Vancian magic was intentionally and deliberately chosen by Gygax to make spellcasters a huge pain in the ass to play and to harshly restrict them but mostly because he liked Jack Vance's novels and had no ♥♥♥♥♥♥♥ clue how game design works because it was the 1960s and no one understood how game design works because the concept of "game design" didn't exist.
So kids these days prefer better game designs, and they're right to complain about D&D's sacred cow.