Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ancients is easy peasy as long as you don't wantonly slaughter innocents, defile the natural order, or submit to questionable magical rituals.
Oath of the Ancients tenets allows for more devious actions, but attacking innocents is still a big no-no. Oath of Vengeance on the other hand is the most relentless of all the oaths and in my opinion the oath you are least likely to break during your campaign. I took the vengeance oath in my first playthrough and never had an instance of breaking it.
This video from MrGeeBee can also give you an idea on this topic: https://www.youtube.com/watch?v=AzljoOJ8sBU
Hope it helped