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The only indication is to look over your tenets for each oath to get an idea of what types of actions will break it. If I recall the oath of devotion it has in its tenets 'honor' and 'honesty', which means that going back on your word is a no go. I remember in early access that when entering the blighted village if you talk the gobbos into giving you access peacefully and then attack them, you would break your oath of devotion. For oath of the ancients (in EA) and vengeance (in FR) this is not the case because their tenets allows such action.
you can also refer to this video for further explanation. https://www.youtube.com/watch?v=AzljoOJ8sBU
Hope it helped and happy smiting.
This sounds like subjecting myself to an arbitrary interpretation with no recourse for discussion.
As long as you take either the Oath of Ancients or Oath of Vengeance, you shouldn't feel it too much during your game. Especially, Oath of Vengeance is a relentless ‘the means justify the end’ type and allows for a more morally questionable paladin for your campaign. I took the vengeance oath for my first playthrough and I never managed to break it with my choices, which were semi-good in nature (ie. cough up the money, that missing sister is really not my problem, what OSA violations for the forge employees are you talking about? etc.)
Oath of Devotion on the other hand is very restrictive with its tenets and easy to lose. "Luckily" it is arguably also the 'worse' oath powerwise compared to the other oaths, so not picking it from a combat prowess perspective is not a big loss in my opinion.
But yes, it is a little annoying that there is no warning for oathbreaking. I felt that during early access with the devotion oath, which made me long for the more loose tenets of ancients and vengeance.