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But later the com started change implying Tactician was aimed to be very challenging without saying anything about it compared to EA.
If you played to death EA the game can now only be easier/less difficult.
But then BG3 is open to some grinding (nothing infinite), you get yourself tougher fights by making some sooner, or easier fights by ensure cumulate well XP and equipment before facing tougher fights.
Personally I dislike the extra hp and bonus to hit/saves. Luckily there's already a mod that allows you to disable that and enjoy the other additions from Tactician. It's called Tactician Plus. There's also already quite a few mods that reverts the game closer to actual 5E.
ORLY? Beta was on tactician difficulty? Do you have a source?
That'd explain why I don't see a difference between beta and tactician difficulty.
IMO it is too easy and needs a difficulty spike, I thought beta was on story difficulty so I only played thru it part way one time and got bored lol
This is a good answer! Question though does the improvement in AI translate into them pushing you off cliffs more often cause it's cool as heck when I do it, but beyond annoying when it's done to me haha... I've been planning on doing tactician on my second play through.
I've read that it does, but haven't parsed the AI part of the files myself line by line to confirm.
I will say though that I have now played 1 full playthrough and a bit less than half of a 2nd playthrough and have yet to have an enemy push one of my characters off a cliff. They did use push a few times, but never when it was actually dangerous.
I don't position my characters such that they can be pushed off a cliff though, YMMV.
It's highly suspicious you don't see any difference, did you really replayed EA? If not don't search, that's the reason replay lower a lot a difficulty.
Another trap also is you are making a mostly perfect path progressing very well in XP and equipment, this lowering a lot difficulty, but you wasn't during EA.