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What clerics are not good at is melee. Martial classes have melee damage that scales with level (rogues sneak attack) or gets extra attacks(Paladin,Barbarian,fighter,monk). A Cleric will inevitably fall behind making Strength useless unless you multiclass into a martial.
https://baldursgate3.wiki.fextralife.com/Tempest+Domain
As a tempest cleric you want probably to focus on a class feature you get at level 2 called destructive wrath
https://baldursgate3.wiki.fextralife.com/Destructive+Wrath
this means that you can very easily become a DPS. maybe multiclass into a sorcerer to have multiple casts by using quicken spell.
If you manage to get your target wet and they have no immunity/resistence, they get vulnerability to lightning damage, which means they take double the damage of what is now the maximum amount the spell can do.
How you put attributes really relies on how you want to level it up. But a tempest cleric is not the ideal choice for a melee guy unless I miss something.
If you want a melee cleric, take a Paladin. They fill exactly that role.
Well, I played Sebille DoS2 and made her a bloodmage. I use her ability to get an extra action and create blood pool and rain of blood, combine with blood spells and the ability to freeze it. Great combo.
I was thinking something similar here but with water/lightning interactions. In addition, I was hoping I could make her reasonable as an offtank and/or bow user, (if there are strength based bows available) for when spells are used up or not suitable for a fight because of resistances etc.
I didn't realize initiative was affected by dexterity. I guess I wont be using strength then. What use is charisma for cleric? It is listed as an main ability save for them, but I can't see any spells or abilities that use it.
War Cleric is a decent choice for party support, War God's Blessing is quite useful for when your melee attackers are having a moment.
As you level up, different classes gets different things to do with their actions, or get multiple actions. Clerics are spellcasters, and they get more and more powerful spells. Similar to wizards but they can take a beating and heal. While wizards are more squishy utility and damage.
A cleric level 12 will still get only 1 melee attack, while a fighter5 paladin 7 can get 3, plus one with the bonus action if correct feats are selected, and on top of each of them stack smites.
Up to level 5 you can do similar damage in melee, after that there is no way, other classes are just better.
Sure, but using War Cleric as your melee attacker instead of support and buffing? Not going to go so well, but the way War Cleric is worded in this game makes it sound like it'd be great for melee combat. Tempest Cleric, to OPs credit, is actually a better option in that regard.
Okay, fair enough. Guess I'll go to level 12 with cleric and just spam spells. Any fun recommendations for classes to try down the line?
There are a lot of cool looking classes that have interesting class fantasy but seem boring to play, where the game play seems to be limited to run in and hit things with an occasional ability/spell cast. Druid, Bard, Sorcerer seem a bit more interesting. They have more spells to choose from and I think that would allow for some experimentation.
Str 12
Dex 14
Con 14
Int 8
Wis 16
Cha 12
15 STR
8 DEX
16 CON
8 INT
17 WIS
8 CHA
Used heavy armor and a shield, kinda low AC because 8 DEX until you get your first piece of heavy armor.
You wont use the bow much because your cantrips are usually better because of low dex.
Get Ability Improvement for 16STR 18WIS and War Caster. Spirit Guardians and your channel divinity OP
don't really like it, no reason to have cha 12, or str 12.