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While it seems like it would be easy to give the players a 'resting' limit - like say after 10 days you become a mindflayer on tactician and so on - the problem is you as a player don't know before hand just how much figthing you will be doing though out the game.
Other solutions, like only allowing resting after X fights or a day/night cycle has the similar issues.
So to be as beginner friendly as possible ( I guess ) they let you chose how often to sleep with no consequences.
If you find that the game is so easy it takes away your joy then simply sleep less, I'm sure in time there will be a 'hardcore' mod that will in someway limit your long rests.
But until then moderate your self, don't eat the whole bucket of Icecream just because it's there - or if you do don't go to the vendor and complaint about how bad you feel ;)
Rest management is a core tenet of D&D difficulty. Even Pathfinder WOTR becomes a lot easier if you can just blow every spell and cool down in every fight.
The Pathfinder games added in some game mechanics to punish you for resting too often (WOTR with corruption) so it led into the gameplay of push as far as you can before each rest. Even then, in most circumstances you could just leave the dungeon and go back to your keep to cleans the corruption.
In BG3 the issues is that there isn't really any penalty to resting. Unless you are literally resting after every fight, you can easily make any quest timers that are around, and food is so abundant it may as well just not exist as a mechanic.
Probably that wouldn`t be enough, would also need the touch things like pickpocketing, try to tap some holes to be able to control the economy of the player.
Halfway through act 2 i had 3380 supplies in camp on tactician...
100% agree that long rests are pretty much never an issue.
Seems like it would be an easy fix to just wildly increase the amount of food needed for tactician - not sure if it's achievable with mods
Changes nothing, game is too easy still.
Also the recommandation to not do long rests just results in a really boring combat, because you basically just do attacks und cantrips...
Right now i am testing some combinations of the tactician plus mod.
Its a good thing, but i am looking for the right combination :D
this is not a dnd table where the dm and the players know each other and where the dm can adjust the difficulty to hes players. this is a company that is making a dnd like game that fits everyone.
i for one do think the game is to easy but if they made it hard then the game would get bashed for putting to high of an expectation on its players. i think pathfinder kingsmaker and wrath is a good comparison as they require you to know wth you are doing to get anywhere because THAT game is hard if anything.
im also one of those people who thinks making a game hard should not be forced on the players, things like nuzlocks in pokemon just to make the baby mode games slightly harder has never sat right with me.
this game was never meant to be hard, it was meant to be an experience for people who cant experience this type of game anywhere else because every other type of these games are far harder.
i love this game and its my goty but i for one would not complain if a higher difficulty manage to wrangle itself into a patch, i also would not complain if it didnt happen. im having to much fun to complain about that.
tldr if you want a game similar to BG3 but hard go play pathfinder wrath of the righteous