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I had to reload often.
After i killed him i had to sneak around to revive dead companions without triggering the remaining undead soldiers.
The worst part is you start on the low ground with a bunch of Archers firing at you.
Archer that woud normaly die to fireball if i could accauly hit them.
Larian really dropped the ball on combat encounters on this game. Especially with the combats where you face like 20 enemies in turn-base (isn't the number 1 rule of turn-based "don't throw too many enemies"?). And get reinforcments of course.
The fact that you're forced to start in a position where you'll easily be pushed to death is terrible, too, as if you have 1 character with low initiative, he's automatically dead, no matter what. But you better get used to the terrible combat design, because that's a trademark of this game, especially in act 3.
Other than that, you can position your characters when your main character is talking with him. Bottom left corner of the screen.
BUT I second one thing. There is a lot of fights which you will lose the first time just because you can't see them. And if you can't see them, you can't position yourself. Which is the biggest gripe I have with a lot of fights here.
Someone didn't read the OP...
If you rush into a fight with the big bad dude - who you are told many times IS a big bad dude - yeah, you're going to be overwhelmed. Most of these fights seem to have one or two ways of sneakily adjusting the difficulty. For instance, with the whole Moonrise towers bit, you can stealthily kill off most of the NPCs bit by bit, so when it comes to the invasion part you then have numbers on your side.
Yeah, SOMEONE didn't read.
"You start the fight at the edge of the cliff so you can't move away from it"