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This is likely the route I'm going to swap to, shapeshifting hasn't been all that useful to me, barring out of combat situations like the Raven for flying.
The lower level wild forms, yeah they're kinda balls. Did a thing where I respec'd the whole party to druids and we ran around as spiders, wouldn't recommend it- they can't hit a damn thing.
Cat form has tons of utility from slipping into small holes or even jumping through metal cell doors. Bear form for tanking, Rothe with area control. Panther and Tiger can do a lot of damage.
You don't have to only be a tank as a druid, but it's definitely really useful to taunt enemies as one and soak damage for your party. If you're looking to carry in terms of damage swap to a melee combatant build like paladin and fighter.
I just hit level 7 on my main Druid playthrough. I'm holding out hope, because I hear there is one more shape at level 8, so I pray its good lol
As a general rule:
Clerics: Gods among mere mortals.
Druids: Rult level 2 to 4 then just become minnor gods.
Wizard: Starts as a weak nerd who dies the moment you caugh in his general direction.
Kills gods for ♥♥♥♥♥ and giggles after level 15.
A druid is very constant in its power but not very flashy.
Think of it like nature.
Floods are powerful but not supernatural.
It have the same feel as angels comming from the sky or turning flesh into stone.
But only fools underestimate nature.
If your not playing druid of the moon then your correct.
Wild shape is useless.
Last one is at 10 for circle of the land druid I think. Then don't the shapeshifty druids get an elemental form?
Circle of the moon druid = Shapeshift strong.
Anything else = Shapeshift weak, or very situational.
I read they get something called "Water Mrymidon" or something like that (I probably spelled it wrong) and I also don't know if its correct lol. I've been LOVING the game regardless of my gripes with wildshape, so I've been taking in everything in game rather than look stuff up.
Since we just picked whatever we wanted without putting too much thought in party sinergy, our moon druid is forced to tank most of the time. He does this sufficiently most of the time, and his owlbear form does put up good damage numbers.
That's exactly my issue, I AM a Moon Druid, and wildshape feels abysmal in combat lol.
Its amazing for absolutely everything else for sure, but I wish I could go into combat as a Wolf or something, and just absolutely tear things apart. But at all times, I feel like I'm back fighting goblins, missing constantly, doing little damage lol
Said Owlbear Nuke, lives and maybe goes prone.