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报告翻译问题
Ah yes, "Do you want to one shot bosses at level 4" simulator. Forced Shadowheart to respec to that build, it's looney tunes goofy. Doubly so if you get her that illithid power that guarantees a critical hit, it stacks with that tempest ability that maximizes all damage rolls on the hit.
Roll the character as a Half-Orc for that x3 critical and laugh your way through tactician.
I missed the Oathbreaker window as I respec'd in Act 2, and intend to playtest this build with that as a subclass. It's not as great as Monk in terms of damage, but as a jack of all trades face-tanker that feels like it excels at just about everything it does, it definitely feels on par with Barbarian as Top 5, if not better. I haven't tried DB Sorcerer yet, I look forward to that.
Psychic overload is an action, yeah? But I wasn't trying to invoke a full build-off with by mentioning how good Smite with crit boosts. I suppose we *could* do it out if you really want, but it's going to vary a LOT by how often you get Slashing Flourish in melee and how many extra smites you want to feature.
The build longevity comment wasn't about respeccing, but whether a bugged feature should get a build up a tier list without caveats to that effect. The attack penalty from Sharpshooter is non-trivial (even with Archery, it's -3, or a hard ~15% off a non-Archer non-Sharpshooter), and the more bonus actions you get to maximize dual wielding output the stronger skipping it gets, but I was talking more about Slashing Flourish allowing 2 hits on the same target. That one matters a lot because bosses are usually the only enemies who are going to be soaking several hundred points of damage in the first place.
You can drop psychic overload if you don't have time to precast it before engaging, not gonna change much (you can have 1 character use illithid powers as bonus actions but the turn I've shown uses the bonus action too, although technically you could damage yourself to 50% hp and use helmet of grit for another one or smth, not gonna bother with it tho). You could also add poisons and whatnot instead, I just did a ballpark showcase of what the damage could realistically look like. I'm not sure a 5 attacks paladin will be able to keep up with single target this tbh, even burning 5 spells slots to smite every attack, maybe if you drop contagion on the target first or smth to make it vulnerable and then do a Thundrous Smite + Tempest Cleric's Destructive Wrath with an autocrit, but that's a different build. It also can do it every short rest whereas Paladin usually burns out in 1 serious fight. Vs 2 targets I'm pretty sure that you can keep up but as you said this sort of thing is mostly interesting in boss fights where you have 1 priority target.
You can use smth like https://bg3.wiki/wiki/The_Dead_Shot to completely negate the to hit penalty and even come out on top, the hex + flourish turn doesn't use the offhand anyway, and even without sharpshooter you still do a ton of damage, e.g. the showcase above drops to 340 which is still a lot. Or use other things like Bless in your party.
As I said, I'm not even sure Larian will ever fix Slashing Flourish with how they've approached balancing in this game, if you don't want to rely on the bug fair enough, again the build is for the current patch, I can't predict what they'll change in the future.
Also: Thief 3/ Monk 6/ Barb 3 gives you three bonus actions for a total of six flurry of blows. AND you still have your regular attack. With haste and the illithid power that converts actions to bonus actions that's 10 flurry of blows, all buffed by tavern brawler and rage.
You only have 7 ki points with Monk 6 so more like 2 times every short rest (and it's not six flurry of blows, it's 3 flurry of blows for 6 attacks). I don't think Berserker gives you an extra bonus action, only a way to throw or attack with it (Monk can attack with it but not throw)? You can still have 3 bonus actions using Helm of Grit though if you run around at < 50% hp. Not sure if there's any other item that would work for this purpose here. Still not bad, but I'm not really sure if Barb is worth it for dmg resistance and tossing people. Tossing people is definitely fun, that's for sure.
I think It's pointless to trade actions for bonus actions with the illithid power here, since both of them give you 2 attacks, but attacking twice with an action doesn't cost a ki point.
So at most if hasted you can do 10 attacks per round here, which is still very good. Splashing fighter instead of barb would give you up to 12 attacks once per short rest, but you lose rage and the ability to toss people with a bonus action while raging so your choice. Note that this drops to 8/10 attacks if you don't use Helm of Grit shenanigans for extra bonus action which kind of makes you a glass cannon, but Rage can make up for it.
Monk 6 gives bonus action, as does Thief 3 for three bonus actions every round.
"heh, nothin personal kid"