Baldur's Gate 3

Baldur's Gate 3

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女王 [Queen] 2023 年 8 月 17 日 上午 3:37
THE TRUE CLASS TIER LIST (ONLY S TIER)
Things that are like blank/blank are multiclass

S Tier:
Lv11 Sorcerer (Draconic Bloodline) / Lv1 Wizard
Lv9 Monk (Open Hand) / Lv3 Fighter (Battle Master)
Lv12 Cleric (Light Domain)
Lv9 Barbarian (Berserker) / Lv3 Fighter (Battle Master)
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正在显示第 76 - 90 条,共 99 条留言
Pinhead Larry 2023 年 8 月 17 日 上午 10:04 
引用自 BigJ
Don't forget 10 tempest cleric, 2 paladin (thunderous smite).

Ah yes, "Do you want to one shot bosses at level 4" simulator. Forced Shadowheart to respec to that build, it's looney tunes goofy. Doubly so if you get her that illithid power that guarantees a critical hit, it stacks with that tempest ability that maximizes all damage rolls on the hit.

Roll the character as a Half-Orc for that x3 critical and laugh your way through tactician.
$CRWD 2023 年 8 月 17 日 上午 10:07 
I went Warlock 7 / Paladin (Veng) 5. Kit includes ~150 damage a turn with melee - even more with crit smites, Eldritch Blasts, CHA-related crowd control, 2 greater heals, ghoul summons, ~26 AC, and not to mention a very fun Darkness/Hunger of Hadar + Devil's Sight gimmick to solo 10+ enemies at once.

I missed the Oathbreaker window as I respec'd in Act 2, and intend to playtest this build with that as a subclass. It's not as great as Monk in terms of damage, but as a jack of all trades face-tanker that feels like it excels at just about everything it does, it definitely feels on par with Barbarian as Top 5, if not better. I haven't tried DB Sorcerer yet, I look forward to that.
parent child bowl 2023 年 8 月 17 日 上午 10:45 
引用自 Syzygy
Isn't berzerker trash now that Larian screwed over the frenzy strike by forcing you to take a stacking -1 to your attack rolls for the entire fight?
It's still a very good ranged build.
乃ㄖㄖ乃ㄚ 2023 年 8 月 17 日 上午 10:48 
Barbarian + Berserker = Barrel thrower
Foolswalkin 2023 年 8 月 17 日 上午 10:53 
引用自 Seswatha
引用自 Foolswalkin

I agree, but it's an attack quality vs quantity issue. 5 Smites with one autocrit up front and Organ Rearranger adds an average of ~142 points of Smite damage, more if melee slashing flourish hits additional targets or if Radiant is particularly good v a target, and gives up no accuracy to do so. (If you care about build longevity, it also doesn't rely on the bugged implementations of Sharpshooter and Ranged Slashing Flourish which may or may not be patched out, at which point you're probably looking at Champion 12 outperforming it w 3 attacks/action and improved crit range.)

Sharpshooter bug is not that important in this build since it deals most of the attacks with main hand anyway where it works properly. It's also partially negated by the Archery combat style. With how many things are working differently here it's hard to tell what the devs consider a bug and what not, and since you can respec at any time "build longevity" is pointless even if they patch it mid run, so the builds are of course for the current patch.

Damage showcase assuming 20 DEX and 16 CHA (Fighter 2/Bard 10 variant, Thief 4/Bard 6 will have a bit more) and assuming haste pre-buff:

12 (attacks, haste + action surge + 3 x Slashing flourish) + cast Hex from Magical secrets as bonus action, triggering arcane synergy, not even using offhand on this turn so might even use a heavy crossbow or a bow, but I'll calculate as if using +0 hand crossbow.

12 * (1d6 base + 1d6 flourish + 1d6 hex + 1d6 helldusk gloves + 1d4 psychic overload + 1d4 strange conduit ring + 5 dex + 3 arcane synergy + 10 sharpshooter + 2 caustic band ++ ...there's more stuff you can put here that I don't remember or too lazy to do like dipping it in whatever...) = 468 average if all hit without accounting for crits, and all of this comes back on a short rest except for hex which is a level 1 spell you have enough of. Not bad for an utility character. Plus this is ranged and ranged is inherently better than melee for the most part since you don't have to walk over there to hit them.

The scary part is that you can do most of this from level 8 whereas Fighters would need to hit level 11 to compete.

it's not the strongest nova build, but It's gonna inherently outnova a pure Fighter of whatever subclass with a similar setup while providing a ton more utility in and out of combat, and of course the build will lose a lot of its attractiveness if ranged slashing flourish is changed / fixed.

Psychic overload is an action, yeah? But I wasn't trying to invoke a full build-off with by mentioning how good Smite with crit boosts. I suppose we *could* do it out if you really want, but it's going to vary a LOT by how often you get Slashing Flourish in melee and how many extra smites you want to feature.

The build longevity comment wasn't about respeccing, but whether a bugged feature should get a build up a tier list without caveats to that effect. The attack penalty from Sharpshooter is non-trivial (even with Archery, it's -3, or a hard ~15% off a non-Archer non-Sharpshooter), and the more bonus actions you get to maximize dual wielding output the stronger skipping it gets, but I was talking more about Slashing Flourish allowing 2 hits on the same target. That one matters a lot because bosses are usually the only enemies who are going to be soaking several hundred points of damage in the first place.
Seswatha 2023 年 8 月 17 日 上午 11:11 
引用自 Foolswalkin
引用自 Seswatha
.....

Psychic overload is an action, yeah? But I wasn't trying to invoke a full build-off with by mentioning how good Smite with crit boosts. I suppose we *could* do it out if you really want, but it's going to vary a LOT by how often you get Slashing Flourish in melee and how many extra smites you want to feature.

The build longevity comment wasn't about respeccing, but whether a bugged feature should get a build up a tier list without caveats to that effect. The attack penalty from Sharpshooter is non-trivial (even with Archery, it's -3, or a hard ~15% off a non-Archer non-Sharpshooter), and the more bonus actions you get to maximize dual wielding output the stronger skipping it gets, but I was talking more about Slashing Flourish allowing 2 hits on the same target. That one matters a lot because bosses are usually the only enemies who are going to be soaking several hundred points of damage in the first place.

You can drop psychic overload if you don't have time to precast it before engaging, not gonna change much (you can have 1 character use illithid powers as bonus actions but the turn I've shown uses the bonus action too, although technically you could damage yourself to 50% hp and use helmet of grit for another one or smth, not gonna bother with it tho). You could also add poisons and whatnot instead, I just did a ballpark showcase of what the damage could realistically look like. I'm not sure a 5 attacks paladin will be able to keep up with single target this tbh, even burning 5 spells slots to smite every attack, maybe if you drop contagion on the target first or smth to make it vulnerable and then do a Thundrous Smite + Tempest Cleric's Destructive Wrath with an autocrit, but that's a different build. It also can do it every short rest whereas Paladin usually burns out in 1 serious fight. Vs 2 targets I'm pretty sure that you can keep up but as you said this sort of thing is mostly interesting in boss fights where you have 1 priority target.

You can use smth like https://bg3.wiki/wiki/The_Dead_Shot to completely negate the to hit penalty and even come out on top, the hex + flourish turn doesn't use the offhand anyway, and even without sharpshooter you still do a ton of damage, e.g. the showcase above drops to 340 which is still a lot. Or use other things like Bless in your party.

As I said, I'm not even sure Larian will ever fix Slashing Flourish with how they've approached balancing in this game, if you don't want to rely on the bug fair enough, again the build is for the current patch, I can't predict what they'll change in the future.
最后由 Seswatha 编辑于; 2023 年 8 月 17 日 上午 11:21
yuzhonglu 2023 年 8 月 17 日 上午 11:18 
Berserker 8/ Thief 4. You get all of the feats, two regular attacks, and two bonus actions for flinging enemies at one another.

Also: Thief 3/ Monk 6/ Barb 3 gives you three bonus actions for a total of six flurry of blows. AND you still have your regular attack. With haste and the illithid power that converts actions to bonus actions that's 10 flurry of blows, all buffed by tavern brawler and rage.
最后由 yuzhonglu 编辑于; 2023 年 8 月 17 日 上午 11:22
Mazzle Dazzle 2023 年 8 月 17 日 上午 11:23 
引用自 yuzhonglu
Berserker 8/ Thief 4. You get all of the feats, two regular attacks, and two bonus actions for flinging enemies at one another.

Also: Thief 3/ Monk 6/ Barb 3 gives you three bonus actions for a total of six flurry of blows. AND you still have your regular attack. With haste and the illithid power that converts actions to bonus actions that's 10 flurry of blows, all buffed by tavern brawler.
That sounds super fun to play ngl. 6 flurry of blows every turn is pretty cool.
Seswatha 2023 年 8 月 17 日 上午 11:44 
引用自 Mazzle Dazzle
引用自 yuzhonglu
Berserker 8/ Thief 4. You get all of the feats, two regular attacks, and two bonus actions for flinging enemies at one another.

Also: Thief 3/ Monk 6/ Barb 3 gives you three bonus actions for a total of six flurry of blows. AND you still have your regular attack. With haste and the illithid power that converts actions to bonus actions that's 10 flurry of blows, all buffed by tavern brawler.
That sounds super fun to play ngl. 6 flurry of blows every turn is pretty cool.

You only have 7 ki points with Monk 6 so more like 2 times every short rest (and it's not six flurry of blows, it's 3 flurry of blows for 6 attacks). I don't think Berserker gives you an extra bonus action, only a way to throw or attack with it (Monk can attack with it but not throw)? You can still have 3 bonus actions using Helm of Grit though if you run around at < 50% hp. Not sure if there's any other item that would work for this purpose here. Still not bad, but I'm not really sure if Barb is worth it for dmg resistance and tossing people. Tossing people is definitely fun, that's for sure.

I think It's pointless to trade actions for bonus actions with the illithid power here, since both of them give you 2 attacks, but attacking twice with an action doesn't cost a ki point.

So at most if hasted you can do 10 attacks per round here, which is still very good. Splashing fighter instead of barb would give you up to 12 attacks once per short rest, but you lose rage and the ability to toss people with a bonus action while raging so your choice. Note that this drops to 8/10 attacks if you don't use Helm of Grit shenanigans for extra bonus action which kind of makes you a glass cannon, but Rage can make up for it.
Thadeus 2023 年 8 月 17 日 上午 11:45 
The only good casters are those that don't require a long rest after every fight. So Warlock.
ShadowBastard69 2023 年 8 月 17 日 上午 11:46 
引用自 Hyena
引用自 Tawm
Pure fighter level 12 nukes everything with ease. Casters are fighter buffsluts.

4 fighters with misty step and nobody is safe. Steamroll through the game.
heh, yeah misty step is OP af
Abisha 2023 年 8 月 17 日 上午 11:48 
引用自 OG WALLMASTER 4000
引用自 Hyena

4 fighters with misty step and nobody is safe. Steamroll through the game.
heh, yeah misty step is OP af
it's is basically meant for casters but scrolls and multiclass =/
yuzhonglu 2023 年 8 月 17 日 上午 11:49 
引用自 Seswatha
引用自 Mazzle Dazzle
That sounds super fun to play ngl. 6 flurry of blows every turn is pretty cool.

You only have 7 ki points with Monk 6 so more like 2 times every short rest (and it's not six flurry of blows, it's 3 flurry of blows for 6 attacks). I don't think Berserker gives you an extra bonus action, only a way to throw or attack with it (Monk can attack with it but not throw)? You can still have 3 bonus actions using Helm of Grit though if you run around at < 50% hp. Not sure if there's any other item that would work for this purpose here. Still not bad, but I'm not really sure if Barb is worth it for dmg resistance and tossing people. Tossing people is definitely fun, that's for sure.

I think It's pointless to trade actions for bonus actions with the illithid power here, since both of them give you 2 attacks, but attacking twice with an action doesn't cost a ki point.

So at most if hasted you can do 10 attacks per round here, which is still very good. Splashing fighter instead of barb would give you up to 12 attacks once per short rest, but you lose rage and the ability to toss people with a bonus action while raging so your choice. Note that this drops to 8/10 attacks if you don't use Helm of Grit shenanigans for extra bonus action which kind of makes you a glass cannon, but Rage can make up for it.

Monk 6 gives bonus action, as does Thief 3 for three bonus actions every round.
ProestUnicorn 2023 年 8 月 17 日 上午 11:50 
Pally 5, Warlock pact of the blade 5, fighter 2? Them smites for 500dmg.
ShadowBastard69 2023 年 8 月 17 日 上午 11:51 
引用自 Abisha
引用自 OG WALLMASTER 4000
heh, yeah misty step is OP af
it's is basically meant for casters but scrolls and multiclass =/
*teleports behind you*
"heh, nothin personal kid"
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发帖日期: 2023 年 8 月 17 日 上午 3:37
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