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hmm, i will do a playthrough and decide then.
but I disagree on the second part though. The emperor was set free because the main boss wanted to free him and the emperor knows that he will never be free if the boss doesn't want it. (it is directly said at the end by the boss itself). the reasons he gives for being seen as the guardian sound logical.
the guardian becomes aggressive only when you try to kill ( i have not progressed further on this part so can't elaborate ) i will progress this path and check it out then.
thanks for shortening it. and giving a genuine reply.
Either way, it seems to be a choice he had to make, and was willing to sacrifice his own free will to stop what he saw as a far bigger threat.
Not putting Spoilers, you're in a post about the end of the game.
Yeah you bugged your game or missed doing quests. Lae'zel spoke about me killing her new lord and how she has to run away from her god as she will always be hunted. Shadowheart spoke about her future before and after. Gale wanted to become a god and reforge the crown and a bunch of dialogue came up about his future. I told Karlach I would go to Avernas with her after some dialogue there were other options before and after. Spoke to Asterion he was craving even more power after becoming an ascended vampire from those thousand of souls I gave him. Wyll's power fades after completing his mission and retires to protecting the sword coast. The Emperor opened up a bunch of dialogue options for future plans some sinister some good. Minsc was super happy not having a tadpole in his brain now with some cheerful hamster sounds.
You get to see the city retaken and the citizens fight back with the netherbrain exploding into the sea with the dragon riders going back through the portals back home. And yeah Withers talking also. I prob missed some stuff cause there was a lot. But your response is very very watered down. I still need to do a Dark Urge play through and see a completely different ending I'm only 50/53 because of it for achievements.
It boggles my mind that a game can do so well and give you so many options but people still find a way to complain, just a brief look at the people that actually show what they've done show they missed a ton of things. It's always the ones with hidden profiles that voice their opinions negatively. But alas I will acknowledge your opinion .
War...war never changes....
Did you actually play DOS1 and DOS2 before the Definitive Edition? They were broken and messy, and guess what...lacked compelling endings.
I'm glad that you seem to be okay with BG3's endings, but frankly I think this is a case of having extremely low standards.
When you compare this to any other RPG of note, it completely phones in the ending.
1. The "Gather you Allies" is not an ending. It is a 3 seconds per ally "Hi we made it to support you" blerb checkbox to show that congrats you did something during the game.
2. No the dark Urge doesn't give you a unique ending, I don't understand why people keep saying that. It's the same ending as non-dark urge, you just happened to be flavored as a bhaalspawn.
3. "Flavor" is exactly the issue here. You are getting Flavor confused with Choice.
In a normal RPG you would be asked: "What dessert do you want?" and your choices would be the following:
1: Ice Cream
1a: Chocolate
1b: Vanilla
1c: Sherbert
2: Pie
2a: Pican
2b: Pumpkin
2c: Apple
3: Cake
3a: Chocolate
3b: Coconut
3c: Ice Cream
In BG3 when asked "What dessert do you want? you get the following
1: Chocolate or Vanilla? We only have Ice cream.
So no there really isn't any meaningful choice in the game.
For example, you have play Dark Urge, kill literally EVER NPC IN THE GAME, and you will still only have 2 possible endings.
"Control the Brain" or "Destroy the Brain"
The same 2 possible endings that the Paragon White Knight player gets...and the devilish rogue...and the cocky bard...it's all the same, nothing matters.
Romances don't matter, they aren't even referenced in the ending.
Your relation to the tadpole is pointless, unless you go full mind-flayer and even that doesn't change the ending, just the flavor...
Act 3 was hella rushed, and the drop in writing quality from Act 1 to Act 2 is clear as day to night....the reason the transition from Act 2 to Act 3 isn't as bad is because the lower quality started 5+ hours before...
Like: "Someone is going to control or destroy the brain, it can be Tav, Karlach, The Emperor or Orpheus, but it's getting controlled or destroyed."
That isn't 5 endings, thats 2 with 5 flavors.
And no, the companions do not have an impact because we aren't told how our interactions effected them after the credits roll. There is no "Where are they now?" section. There isn't even a slide with text...Literally just take the "Gathered Allies" and tell us what happened to them based off our choices...
Fallout did that over 20 years ago, there is NO REASON this game couldn't have chosen 20 of the most impactful quests and added on a quick "Here is how it all turned out" for them. It's LAZY and people like you are the reason they think they can continue to get away with it. They did in DSo2 and they will do it with their next game.
I love how you quote Fallout, a game that actually gives you a "Where they are now" slides of all your choices and impact on the future of the world...unlike they game you are defending.
Everything you mentioned happens is all companion based, and it is...shallow as hell. Again none of it impacts the ending.
This game literally has less ending options then Mass Effect 3, a game which was universally panned for it's crappy endings.
Companions could have a large variety of quest outcomes too. One companion you could optionally find out wasn't who they said they were, which could lead to their suicide, or a whole faction turning hostile if you didn't kill them, unless you could talk everybody out of it.
God i hate gamers.
Nailed it. Absolutely nailed it.
I have never seen it anywhere in-game where the emperor cares about mind flayers. so I have to disagree again (unless I missed something). I do agree with the gith part. but the story itself sees the gith praising the mind flayer saver.
we can have a discussion and support both ends on this. but that's not the point. we need to remember that this is a video game. and the more choices the better especially when the game itself states that it requires a mind flayer to end the fight. like, have difficulty 20 rolls or something to convince the emperor. you can do a lot more stupid stuff with a lot less difficulty dice roll in this game.