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In practice, crits are pretty iffy to build for though. e.g. even if you're *always* attacking with advantage (e.g. melee barbarian who recklessly attacks, always), this gives you a ~9.75% chance to crit, since you need a natural 20 on either die.
OK, if you're not just an always-reckless barbarian, but an always-reckless halfling barbarian who multiclassed into fighter-3 for Champion so you reroll the first 1 on either die and crit on a 19-20... hm, that should give you a 10.5% chance to crit on 1d20 (10% of 19-20, 5% of roll 1 x 10% reroll is 19-20) for a ~19.8975% of a critical hit.
The flat damage bonus does not get doubled. Any other roll that is not directly associated with the attack but triggered by the attack don't get doubled either.
What I did was champion + spell sniper + the pink dagger that decrease crit roll requirement. so in theory, its 17-20 roll crit.
but the damage is kinda meh to be honest, its hard to add dice to spell, I built it on warlord, and extra base damage dice its negligible.
I agree with those DMs who do it that landing a crit but doing 2 damage instead of 11+ seems silly. So, hopefully modders can come to the rescue. (NOTE: Those DMs apply that kind of crit to player characters and NPCs/creatures alike.)