Baldur's Gate 3

Baldur's Gate 3

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HTakara Aug 16, 2023 @ 8:08pm
Ending Underwhelming...
Journey was fun, but ending was a complete let down... For context i did as good of a path as possible, i.e. save everyone, made good choices for companions, etc... kinda dampens the desire to do another playthrough. 100hr journey for a 5min ending with no epilogue.
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Showing 1-15 of 15 comments
Nani!?!? Aug 16, 2023 @ 8:09pm 
They cut half the final act, of course it's underwhelming
Solomon Kane Aug 16, 2023 @ 8:09pm 
Play Pathfinder WotR instead then, youll get exactly what you wish for there.
Terror Aug 16, 2023 @ 8:11pm 
Be happy you didn't do a bad ending at least

My evil playthrough had a 15 second cutscene which wasn't even good.

I love how they bragged about having ''17000'' endings but none of them are good. Classic.
HTakara Aug 16, 2023 @ 8:13pm 
Originally posted by Solomon Kane:
Play Pathfinder WotR instead then, youll get exactly what you wish for there.
already got a few hundred hours into it, will probably go back to it lol
HTakara Aug 16, 2023 @ 8:18pm 
Originally posted by MIST:
Be happy you didn't do a bad ending at least

My evil playthrough had a 15 second cutscene which wasn't even good.

I love how they bragged about having ''17000'' endings but none of them are good. Classic.

kind of makes you wonder what these "variations" are, lol
Tootsy Aug 16, 2023 @ 8:22pm 
How you end something is just as important as how you start it.

I cant think of a single instance of choices and struggles we make throughout the entirety of the playthrough that ends up making a difference, the ending is entirely decided in the last hour of gameplay and not only that you can basically snort up as many tadpoles as you want, choose to kill all the tadpoles and there are no consequences for it even though your brain is essentially just a writhing mass of tadpoles at that point. Very simple reactivity is lost in the final act and it cheapens everything from the earlier acts

If I do play a second run I probably will stop at the end of act 2.
Aug 16, 2023 @ 8:26pm 
Originally posted by HTakara:
kind of makes you wonder what these "variations" are, lol
so far mine have been dying on the road in various places.
Solomon Kane Aug 16, 2023 @ 8:27pm 
Originally posted by Tootsy:
How you end something is just as important as how you start it.

I cant think of a single instance of choices and struggles we make throughout the entirety of the playthrough that ends up making a difference, the ending is entirely decided in the last hour of gameplay and not only that you can basically snort up as many tadpoles as you want, choose to kill all the tadpoles and there are no consequences for it even though your brain is essentially just a writhing mass of tadpoles at that point. Very simple reactivity is lost in the final act and it cheapens everything from the earlier acts

If I do play a second run I probably will stop at the end of act 2.

I found this extremly disappointing as well, there should be definite consequences.
Rint Aug 16, 2023 @ 8:28pm 
I am at a point where I don't know if I will continue the story, because the endings are all BS. Its so forced its pathetic. I've been DMing D&D for 15 years, and these endings are OK, but lack any ability to change the real outcome; D&D fans will likely find them immensely unsatisfying. Literally actions from act 1 and 2 mean very little other than who supports you, but the overall "required" portions of the ending killing orphieus or having someone become an illithid make everything forced. Act three has so many "you only can do it this limited way" parts that it feels rushed and incomplete. Larian needs to do with BG3 what they did with DOS2 and fix the story.
🎃 Claire 🎃 Aug 16, 2023 @ 8:28pm 
Originally posted by Tootsy:
How you end something is just as important as how you start it.

I cant think of a single instance of choices and struggles we make throughout the entirety of the playthrough that ends up making a difference, the ending is entirely decided in the last hour of gameplay and not only that you can basically snort up as many tadpoles as you want, choose to kill all the tadpoles and there are no consequences for it even though your brain is essentially just a writhing mass of tadpoles at that point. Very simple reactivity is lost in the final act and it cheapens everything from the earlier acts

If I do play a second run I probably will stop at the end of act 2.

Building on this, for me the consequences were even less than what I expected the bare minimum to be. I had Gale explode himself to kill the netherbrain in a noble sacrifice, and I understand this was almost definitely a bug, but in the 5 minute ending Gale was there with everyone else as if nothing had happened. Even the most obvious consequence or difference, of removing him from the scene and not speaking with him, wasn't in my playthrough. It really made the whole thing just feel sour to me.
Ultima Aug 16, 2023 @ 8:29pm 
These games always have not-so-great endings, always hard to nail down. I haven't beaten the game yet, but I've gotten to the near end before starting over. From what I've gleaned in act 3, there's more going on here than good/evil ending. There are a lot of ways you can approach the ending, and I suspect that you may find yourself with a more interesting ending on another play through.
Lamp Aug 16, 2023 @ 8:30pm 
Yeah what Tootsy's saying is what I've heard. I'm honestly mega choked about the lack of tadpole consequences/reward.

Why even give us the choices and act like there's gravity to them? (Answer being it clearly was a huge part of the story and they for sure cut it.) But yeah we're still treated for the whole game like it seriously matters only for some 'season finale of Lost' level story tossing.

Act 3 man... Just oof
Razzen Aug 16, 2023 @ 8:30pm 
Originally posted by Ultima:
These games always have not-so-great endings, always hard to nail down. I haven't beaten the game yet, but I've gotten to the near end before starting over. From what I've gleaned in act 3, there's more going on here than good/evil ending. There are a lot of ways you can approach the ending, and I suspect that you may find yourself with a more interesting ending on another play through.
Nah you won't. All the choices you make are essentially pointless.
HTakara Aug 16, 2023 @ 8:53pm 
Originally posted by Tootsy:
How you end something is just as important as how you start it.

I cant think of a single instance of choices and struggles we make throughout the entirety of the playthrough that ends up making a difference, the ending is entirely decided in the last hour of gameplay and not only that you can basically snort up as many tadpoles as you want, choose to kill all the tadpoles and there are no consequences for it even though your brain is essentially just a writhing mass of tadpoles at that point. Very simple reactivity is lost in the final act and it cheapens everything from the earlier acts

If I do play a second run I probably will stop at the end of act 2.

yeah Act 3 is just bloated with a ton of side quests that don't really add much.

the allies you gather along the way doesn't even impact the ending, they don't even show up lol, they're just summonable allies, which i forgot was even a thing and cleared it just fine without them.

But you're right, all the choices you made along the way doesn't seem to matter at all. The matter in the moment, but in the end, not so much.
Tootsy Aug 16, 2023 @ 9:01pm 
Originally posted by HTakara:
Originally posted by Tootsy:
How you end something is just as important as how you start it.

I cant think of a single instance of choices and struggles we make throughout the entirety of the playthrough that ends up making a difference, the ending is entirely decided in the last hour of gameplay and not only that you can basically snort up as many tadpoles as you want, choose to kill all the tadpoles and there are no consequences for it even though your brain is essentially just a writhing mass of tadpoles at that point. Very simple reactivity is lost in the final act and it cheapens everything from the earlier acts

If I do play a second run I probably will stop at the end of act 2.

yeah Act 3 is just bloated with a ton of side quests that don't really add much.

the allies you gather along the way doesn't even impact the ending, they don't even show up lol, they're just summonable allies, which i forgot was even a thing and cleared it just fine without them.

But you're right, all the choices you made along the way doesn't seem to matter at all. The matter in the moment, but in the end, not so much.

The thing is that they could have made it work too
I had three people all of which had a 20 in a mental state in my party, which is higher than an illithid's mental stat block and three stones, meaning that if each of us attacked the netherbrain at the end at the same time we should have been able to beat it as not only is our combined mental stats higher than an illithid it would have to defend itself from three different vectors, the downside to the player is having three of your four characters having to not be interrupted for 2 turns, which is where getting all the allies could have been a big deal. Leaving out that illithids are also more susceptible to an elder brain than the average person, the story just falls apart at the end.
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Date Posted: Aug 16, 2023 @ 8:08pm
Posts: 15