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My evil playthrough had a 15 second cutscene which wasn't even good.
I love how they bragged about having ''17000'' endings but none of them are good. Classic.
kind of makes you wonder what these "variations" are, lol
I cant think of a single instance of choices and struggles we make throughout the entirety of the playthrough that ends up making a difference, the ending is entirely decided in the last hour of gameplay and not only that you can basically snort up as many tadpoles as you want, choose to kill all the tadpoles and there are no consequences for it even though your brain is essentially just a writhing mass of tadpoles at that point. Very simple reactivity is lost in the final act and it cheapens everything from the earlier acts
If I do play a second run I probably will stop at the end of act 2.
I found this extremly disappointing as well, there should be definite consequences.
Building on this, for me the consequences were even less than what I expected the bare minimum to be. I had Gale explode himself to kill the netherbrain in a noble sacrifice, and I understand this was almost definitely a bug, but in the 5 minute ending Gale was there with everyone else as if nothing had happened. Even the most obvious consequence or difference, of removing him from the scene and not speaking with him, wasn't in my playthrough. It really made the whole thing just feel sour to me.
Why even give us the choices and act like there's gravity to them? (Answer being it clearly was a huge part of the story and they for sure cut it.) But yeah we're still treated for the whole game like it seriously matters only for some 'season finale of Lost' level story tossing.
Act 3 man... Just oof
yeah Act 3 is just bloated with a ton of side quests that don't really add much.
the allies you gather along the way doesn't even impact the ending, they don't even show up lol, they're just summonable allies, which i forgot was even a thing and cleared it just fine without them.
But you're right, all the choices you made along the way doesn't seem to matter at all. The matter in the moment, but in the end, not so much.
The thing is that they could have made it work too
I had three people all of which had a 20 in a mental state in my party, which is higher than an illithid's mental stat block and three stones, meaning that if each of us attacked the netherbrain at the end at the same time we should have been able to beat it as not only is our combined mental stats higher than an illithid it would have to defend itself from three different vectors, the downside to the player is having three of your four characters having to not be interrupted for 2 turns, which is where getting all the allies could have been a big deal. Leaving out that illithids are also more susceptible to an elder brain than the average person, the story just falls apart at the end.