Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's no rubber banding/DR happening. If a target's AC is 21, and a level one character rolls above the target number (every character has a 5 percent chance to hit no matter what) then they roll their damage die. If the damage is greater than their current health their dead or unconscious. In another RPG they may be a percentage of damage that's taken off a target who's at a greater level, like how in the Division you can shoot millions of bullets into a mob who's much higher level and do no damage, but that's not how D&D handles it.
At most that attack would do 1d10+2 dmg + crit.
A toddler with a knife and a lot of good luck ( or bad luck on the other person's part ) can kill a level 20. :p Don't matter what level you are, a butter knife driven into the right spot on the throat will kill you.
Plus, he's literally unkillable at that point. It's probably been decades since the notion of defending himself against an attack has even crossed his mind. Apparently doesn't even feel pain, that was sent to Aylin too.
The game litteraly tells you to finish your quests before entering shadowfell. After that the game jumps straight to the final battle.
So Ketheric just didn't care
It's a cinematic whose sole purpose is to demonstrate his immortality, though, so you go with it.
Side tangent: One thing that Lord of the Rings Online did that I like: You don't have a "life bar" in a fight, that's your "morale". Get beaten enough and you're demoralized and forced to retreat lore-wise. You do take various debuffs from taking hits to reflect actual damage, though. But they don't have to explain how you can come back from the dead repeatedly, which is always a hangup in MMOs.
There are RAW mechanics around killing a target outright without depleting all their health to do it. Such as if the target is incapacitated or not making any effort to defend themselves.
Already done this, read ahead if you want to know
already done this, the whole thing changes, that cutscene doesn't play out, it basically skips to an entire combat encounter with moonrise and kethric ontop of the tower and those goblins already dead, so the cutscene basically played out without you being the, just have to fight your way to the top of the tower