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Strenght 8
Dexterity 8
Constitution 8
Inteligence 17
Willpower 15
Charisma 16
And i having tremendous fun doing nothing during combat :))
Game is easier as a martial at lower levels, but casters are still ultimately the most powerful late game.
In a tabletop campaign, one of the reasons casters get so ridiculous at higher levels is because they don't need to fight anymore. A Fighter deals with an army by charging in and swinging a sword, hopefully with his own army behind him. A Wizard scrys out their General, teleports to him, casts Dominate Person, and has him send the troops home or into a trap.
When you force all the classes to only fight their problems, most of the martial classes stack up just fine. Martials are really good at killing single targets and small groups - far, far better than most casters.
And that's in "fair" fights. Any fight near a void involves my 20 Strength fighter one-shotting every enemy smaller in size than Large by throwing it off the edge, then Flying to the next enemy to repeat the process.
Equipment, available feats, and homebrew mechanics are all very biased towards non-casters. Casters are largely made to play straight 5E in BG3, whereas martials actually get to play BG3, with all of the pure cheese that entails.
For instance, Haste isn't supposed to give you an entirely new *action*. Extra Attack isn't supposed to stack if you get it from multiple classes. Weapon-specific, short-rest abilities aren't a thing. Shoving isn't a bonus action. Thief rogues don't get an extra bonus action. Spells have longer ranges and larger areas. And so forth.
Im trying to play warrior who is strategist - inteligence and wisdom, and who is commanding in fights. Thats why i have high charisma...