Baldur's Gate 3

Baldur's Gate 3

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catking2003 Aug 16, 2023 @ 5:06pm
Fighter and rogue are actually useful? :0
As someone who just finished Pathfinder (300+ hours) and played the previous BG, IWD and NWN games, I always thought fighter is boring and rogue is only useful for disarming traps. I almost always played spellcaster which became insanely powerful at higher level (especially in ToEE).

So color me surprised when I found out in BG3 (and DnD 5e) these two "boring" classes are actually quite good. Fighter being able to do 3 attacks per action point sounds awesome (9 attacks with action surge and haste?). Rogue gives an extra bonus action and allows many interesting multi-classing options.

On the other hand, spellcaster is quite annoying to play due to most of the useful iconic spells rely on concentration now... :/
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Showing 1-15 of 16 comments
Crom Aug 16, 2023 @ 5:12pm 
I do play Fighter

Strenght 8
Dexterity 8
Constitution 8
Inteligence 17
Willpower 15
Charisma 16

And i having tremendous fun doing nothing during combat :))
Cruddy Aug 16, 2023 @ 5:12pm 
You mean the Pathfinder games? Rogues and other classes with Sneak Attack die were broken as ♥♥♥♥ due to how OwlCat ruled flanking.
Play as martial class until you are level 8, then respec into a caster.

Game is easier as a martial at lower levels, but casters are still ultimately the most powerful late game.
Kafik Aug 16, 2023 @ 5:15pm 
Fighter has always been good in D&D it's just not a flashy sexy class. Really boring at low levels once you started hitting level 5 or so they become very powerful melee. This goes back to even basic D&D which I started playing as a little kid.
NzFox Aug 16, 2023 @ 5:16pm 
I like the concentration aspect, though it does take a little getting use to. Before I would literally run scripts in order to use the 20-30 buffs needed before each fight but now they feel more significant and more 'use on demand'. I do wish the concentration check was tweaked though, as its annoying when 80%+ of times you lose it the second you take any damage.
Antares Aug 16, 2023 @ 5:18pm 
Eldritch Knight is super OP. Feels like a Jedi Knight jumping all over the place.
Kafik Aug 16, 2023 @ 5:20pm 
Originally posted by NzFox:
I like the concentration aspect, though it does take a little getting use to. Before I would literally run scripts in order to use the 20-30 buffs needed before each fight but now they feel more significant and more 'use on demand'. I do wish the concentration check was tweaked though, as its annoying when 80%+ of times you lose it the second you take any damage.
Yeah very annoying but buffing your saving throws helps with that. I use Bless with Shadowheart and always makes sure to put one charge on her to help keep the bless up. The 5e rules say it's a constitution modifier so having at least a +1 helps.
Army of Optimists Aug 16, 2023 @ 5:26pm 
Martial classes have always been significantly better in CRPGs than they are in tabletop because no CRPG is as freeform as a tabletop campaign. Even BG3, while it gives some extra freedom that most games don't allow, will ultimately come down to two groups hitting each other most of the time.

In a tabletop campaign, one of the reasons casters get so ridiculous at higher levels is because they don't need to fight anymore. A Fighter deals with an army by charging in and swinging a sword, hopefully with his own army behind him. A Wizard scrys out their General, teleports to him, casts Dominate Person, and has him send the troops home or into a trap.

When you force all the classes to only fight their problems, most of the martial classes stack up just fine. Martials are really good at killing single targets and small groups - far, far better than most casters.
Last edited by Army of Optimists; Aug 16, 2023 @ 5:27pm
Razorblade Aug 16, 2023 @ 5:27pm 
My casters just turned into Haste bots for my martials. With guaranteed advantage + Great Weapon Master's baseline +10 damage, martials are more reliable than praying to RNGesus that enemies fail their saves and you roll well for damage.

And that's in "fair" fights. Any fight near a void involves my 20 Strength fighter one-shotting every enemy smaller in size than Large by throwing it off the edge, then Flying to the next enemy to repeat the process.

Equipment, available feats, and homebrew mechanics are all very biased towards non-casters. Casters are largely made to play straight 5E in BG3, whereas martials actually get to play BG3, with all of the pure cheese that entails.
Xlax Aug 16, 2023 @ 5:29pm 
Yeah, I'm surprised how useful rogue is in this game. I've gotten more kills with rogue than magic classes. I'm actually finding magic to be a pain in this game
Krispy Aug 16, 2023 @ 5:30pm 
Originally posted by Crom:
I do play Fighter

Strenght 8
Dexterity 8
Constitution 8
Inteligence 17
Willpower 15
Charisma 16

And i having tremendous fun doing nothing during combat :))
why would you bottom out your fighter stats?
Sentient_Toaster Aug 16, 2023 @ 5:31pm 
Larian changed a lot of the rules to make it so.

For instance, Haste isn't supposed to give you an entirely new *action*. Extra Attack isn't supposed to stack if you get it from multiple classes. Weapon-specific, short-rest abilities aren't a thing. Shoving isn't a bonus action. Thief rogues don't get an extra bonus action. Spells have longer ranges and larger areas. And so forth.
spacerik Aug 16, 2023 @ 5:31pm 
Fighter is OP lol
Crom Aug 16, 2023 @ 5:32pm 
Originally posted by Camel Archer:
Originally posted by Crom:
I do play Fighter

Strenght 8
Dexterity 8
Constitution 8
Inteligence 17
Willpower 15
Charisma 16

And i having tremendous fun doing nothing during combat :))
why would you bottom out your fighter stats?

Im trying to play warrior who is strategist - inteligence and wisdom, and who is commanding in fights. Thats why i have high charisma...
Yagger Aug 16, 2023 @ 5:33pm 
Originally posted by Sentient_Toaster:
Larian changed a lot of the rules to make it so.

For instance, Haste isn't supposed to give you an entirely new *action*. Extra Attack isn't supposed to stack if you get it from multiple classes. Weapon-specific, short-rest abilities aren't a thing. Shoving isn't a bonus action. Thief rogues don't get an extra bonus action. Spells have longer ranges and larger areas. And so forth.
its more like larian fixed haste where as 5e just made it trash
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Date Posted: Aug 16, 2023 @ 5:06pm
Posts: 16